Etherealness, ethereal jaunt, others...

Philip said:
Flight is why I have a problem with the CR 28 MM2 Fiend Wurm. It doesn't fly, it doesn't have proper ranged attacks. It doesn't have impenetrable defenses. A 14th lvl sorcerer could kill it. Alone. CR 28. Just because it lacks flight.
Out of curiosity, how is the 14th-level sorcerer going to get by the Fiendwyrm's 348hp, 15/- DR, and ability to summon vrocks every 1d4 rounds? ;)
 

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Joshua Randall said:
He can go anywhere and scout the place thoroughly.

How thorougly can you scout in only 1 round per level?

I can Plane Shift to the Ethereal Plane, Teleport to where I want to go. Spend as much time as I want scouting ethereally and then Plane Shift back. There is no way that I should be able to get the benefit of a 9th level spell just by casting three or four 5th level spells.

Shadow Walk is 6th level and it can get past Prismatic Walls just as easily. This, actually, is a flaw with the Prismatic spells. At least one color should be a force effect.


Aaron
 


Remember that Ghost Touch only works between corporeal/incorporeal, not between ethereal/material.

You can't hit an Ethereal Jaunting Phase Spider with a Ghost Touch sword.

If you're Ethereal, you can't hit anyone on the Material Plane.

A Ghost can only use a Ghost Touch weapon to hit someone on the Material Plane when it manifests as an incorporeal presence on the Material Plane itself. If it isn't manifested, it can't hit anyone.

-Hyp.
 

It was needlessly nerfed in the 3.5 edition IMO. Never caused a real problem.

9th level is ludicrous. Perhaps some people found it uncomfortable with the 9th level cleric disappearing for a few rounds? With 2 tenth level clerics IMC, they still have their hands full trying to keep a party of 7 from keeling over... I just can't see it as one of the must have memorized spells. The question is down to timing: Trying to get the right moment to actually get some good mileage from the spell for what is one of their highest level spells. Sure it is easy to propose a situation where it would be useful and powerful. Is that not the idea with 5th level spells?
 

Does this mean Planar Champions are going to be nerfed (if and when WotC puts out a 3.5 MotP)?

Frankly, ethereal jaunt has made my DM tear his hair out. Just to show me, he's got me trapped naked on the 7th layer of hell, chained up in dimensional shackles in a tiny force cage.

I think he plans to keep me there until WotC decides to come out with a newer, friendlier planar champion.

BTW, I feel the 3.0 versions were fine. I agree that it is too easy to duplicate its effects with lower level spells (and no, this does NOT mean those lower level spells should get bumped).
 

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