KitanaVorr said:For the PC's, I have two african-american men, one hispanic man, one causcasion man, and one asian-african woman. Do you see where giving them "stereotypes" points would be wrong?
Dr. Strangemonkey said:
Ethnicity shouldn't really have as large an effect as culture in any evaluation of humans in a fantasy setting.
Oriental Advantures does something similar, with class skills and favored classes depending on which of the seven clans you come from.Eosin the Red said:The WoT game is a great example of how to do this. It makes 3-4 skills "class skills" for anyone coming from a specific area. They also have regional feats - and the bonus human feat must come from one of the 4-5 regional feats that each region has access to. This does a few good things IMO - In the horsemen kingdom everyone has Ride but you could be the odd man out and are not forced to put skill points into Ride. Everyone gets a more or less even shake using this system and it allows you to pick an origin area that will complement the type of PC you want to develop.
Celtavian - Why? Obviously mental faculties would not be influenmced as well as charisma but with physical attributes .... Some racial groups tend to be larger than others. Americans and Germans, for instance & in my experience, tend to be bigger than the British. So why could you not give them a higher strength, on average?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.