ppaladin123
Adventurer
The tail end of 4e combat can become rather boring. My group often gets stuck wailing away on amazing durable but non-threatening monsters with our at-will attacks. It is obvious that we will win the battle, it is just that the monsters have so many darn HP. I thought initially about cutting monster HP but with different monster roles (and their different HP amounts), this would get tricky. Someone else in the group suggested this problem wouldn't be so bad if there was a way to refresh encounter powers...players would regain interesting attack options, and the greater damage associated with the encounter powers would shorten combat somewhat.
So, I came up with this rough idea. Would you evaluate it and help me make it better? Here you go:
"Beginning on the turn after you have expended your last encounter power, every turn at the start of your turn roll a d20. If it comes up 17 or higher you regain the use of one encounter power of your choice. If you roll a 20, you recover all encounter powers."
How is that? The last sentence about a roll of 20 doesn't need to be included. I just thought it might add some more suspense.
Thanks for your help!
So, I came up with this rough idea. Would you evaluate it and help me make it better? Here you go:
"Beginning on the turn after you have expended your last encounter power, every turn at the start of your turn roll a d20. If it comes up 17 or higher you regain the use of one encounter power of your choice. If you roll a 20, you recover all encounter powers."
How is that? The last sentence about a roll of 20 doesn't need to be included. I just thought it might add some more suspense.
Thanks for your help!