satori01 said:Has anyone seen a player choose to take Exotic Weapon Prof Bastard Sword? If you want to deal damage as a meleeist you have to take Power Attack and use a Two Handed Weapon.
satori01 said:Power Attack: The 2 for 1 damage return for Power Attacking with a two handed weapon I think is the single biggest, and probably detrimental change to the 3.x rule set. The payoff is just too extreme. Most of the broken, almost absurd damage dealing monstrosities we see posted on the net, all rely on that 2:1 return with Power Attack.
satori01 said:On the positive side, the 10 minute buff duration for the core group of stat buffs, really did not have that disastrous of an impact. At around 10 level most people will have equipment that adds Enhancement bonuses to their primary stats anyway, so the spells fall into disfavor eventually.
frankthedm said:In 3.0 those who cranked thier dex to finesse two weapon fight would sacrifice their extra 'to hit' for power attack into thier improved crit, keen kukris. Wotc was going to make PA 1.5 with a two handed weapon, but then decided "Math is hard." and made it a simple doubling.
IMHO two handed weapons already benefit those with high STR FAR too much. The Increase in weapon damage die in the 2E-3E was a good idea. but making it Str bonus and a half was the first nail in the coffin of the sword and board style. Treating the wielder as if 2 points of STR higher for damage would have been fine{+1 damage], maybe treating the wielder as if 4 points of STR higher for damage would have workable {+2 damage]. But the way it works currently, those with obscene STR get overly rewarded.
Power attack is supposed to be an entry level feat, like dodge. PA is fine as 1 for 1. 2 for 1 with a two handed weapon is strong enough where the feat chain should be Cleave, Great Cleave then Power attack [Bab+4].
ehren37 said:It helps non-casters. Non-casters needed help. Anything that helps end caster dominance is a good thing.
ehren37 said:It helps non-casters. Non-casters needed help. Anything that helps end caster dominance is a good thing.
The big issue is that other styles didnt improve similarly. 1:1 just makes sword and board the only "viable" style, since its not worth losing a chunk of AC for a few more points of damage. Hvae a shield block feat that lets you counter an attack with an opposed roll, move TWF into something useful for non rogues, and we're set.