Jefe Bergenstein
Legend
airwalkrr said:Yea, and while we're at it, we need to make caster's able to kill stuff in one hit at 1st level just like fighters too!
Sorry, but I don't buy that argument. There is a paradigm shift in the strength of casters and non-casters between low and high levels. It has been a part of the game since the game began. To wish for anything else is to wish for a system that is not D&D.
Personally, I like a game where everyone gets a shake at all levels, as opposed to catering to pathetic nerd revenge fantasies where the weak guy has "supreme ultimate power". (insert Bwu-ha-ha)
The whole sidelining of fighters and rogues at mid levels was one of the worst designs about 1st edition. It doesnt surprise me that many of the "melee is overpowered!" gripes here come from the bitter grognard club. After all, its not enough that casters got to reign supreme out of combat in the form of utility magic, they also needed to dominate in combat as well. Cant have no equality in D&D! Heavens forbid a fighter should be outdamaging a caster! Because, you know... he does so much else. Why should it remain through the editions? Because some guy 30 years ago thought it was a good idea. Sorry, I dont buy into the idea that the best design was someone's initial messy rules fumblings.
Ideally, everyone's contribution should be roughly equal at all levels of play. If the group doesnt play past 4th level, how is the wizard's theoretical late game edge worthwhile if it never comes to pass? If you start in the teens, why play a fighter? Its kind of like choosing to play the guy with a broken leg during a superbowl RPG. "That's how its always been!" is a pretty bad reason for not correcting something.
And your low level caster induced reaming? Check color spray and get back to me.
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