Hypersmurf said:The more important question is "Is it spell damage, or not?"
"Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction."
-Hyp.
Every creature within the area of the spell must make a grapple check, opposed by the grapple check of the tentacles. Treat the tentacles attacking a particular target as a Large creature with a base attack bonus equal to your caster level and a Strength score of 19. Thus, its grapple check modifier is equal to your caster level +8. The tentacles are immune to all types of damage.
Once the tentacles grapple an opponent, they may make a grapple check each round on your turn to deal 1d6+4 points of bludgeoning damage. The tentacles continue to crush the opponent until the spell ends or the opponent escapes.
Pinotage said:If it's spell damage, why mention that it's bludgeoning damage?
The only possibility I can think of is if something has regeneration (bludgeoning).Pinotage said:If it's spell damage, why mention that it's bludgeoning damage?
Or DR 5/bludgeoning, such as most skeletal creatures...Infiniti2000 said:The only possibility I can think of is if something has regeneration (bludgeoning).
No, per Hyp's quote. DR is the point of discussion since DR is bypassed by spells.Dakhran the Dark said:Or DR 5/bludgeoning, such as most skeletal creatures...
Infiniti2000 said:No, per Hyp's quote. DR is the point of discussion since DR is bypassed by spells.
Some magic creatures have the supernatural ability to instantly heal damage from weapons or to ignore blows altogether as though they were invulnerable.
Sure. But keep in mind my response was predicated on the clause from Pinotage, "If it's spell damage...."KarinsDad said:This is a tricky question though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.