Eve of Mirkwood [Full]


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Dlsharrock said:
With that in mind, do we need to go the route of Vitality/Wounds?


You're call there. I think it does the setting well though.

Here is my character as a first draft. I need a few things t round him out, but I wanted to get your eyes on it so far.

May I treat the staff you gave me as a quarterstaff?
I tried to choose very subtle spells, things the elves would do simply and not think of them as magicalm but let me know if any are not appropriate.

I still need an animal companion, I am leaning towards an eagle, for well many reasons, I think it's the most setting appropriate, but feel free to add some advice.

And have we/you decided upon HP vs W/VP?

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Code:
[B]Name:[/B] Thalion
[B]Class:[/B] Druid (UA variant)
[B]Race:[/B] Elf (Sindar)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Vala

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 16 +3 (06p.)     [B]BAB:[/B] +1         [B]HP:[/B] XXX (2d8)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] +2     
[B]Int:[/B] 12 +1 (04p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +X    +X    +3    +X    +X    +3    16
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0          +3
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      3    +3          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Comp Longbow              +5     1d8+1      19-20
Nimbrethil staff          +3     1d6+1      19-20
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Westron, Sindarian

[B]Abilities:[/B] Favored Enemy (Orcs), Nature sense, Wild Empathy, Woodland stride,

[B]Feats:[/B] Track, 

[B]Spells:[/B]
0 level: 4
1st Level: 3

[sblock=Spell lists]
Default
0 level: Cure Minor Wounds, Detect Poison, Detect Magic, Resistance
1st level: Goodberry, Speak with animals, Cure Light Wounds
[/sblock]

[B]Skill Points:[/B] 26       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Handle animal          2    +0           +2
Heal                       4    +3          +7
Knowledge (Nature)         5    +0    +2    +7
Listen                     3    +3    +2    +8
Ride                       2    +3          +5
Search                     0    +0    +2    +2
Sense Motive               X    +X          +X
Sleight Of Hand            X    +X          +X
Speak Language             X    +X          +X
Spellcraft                 X    +X          +X
Spot                       3    +3    +2    +8
Survival                   5    +3    +4    +12
Swim                       2    +1          +3


[B]Equipment:               Cost  Weight[/B]
Nimbrethil staff +1 Orc bane (cast one spell/day: Warp Wood, Soften Earth & Stone and Tree Shape )
Comp Longbow                     100 gp
Quiver 20 arrows                       2gp
Backpack                                2 gp
Healer's herbal kit                    50 gp


XXXX                     XXsp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
[B]Total Weight:[/B]XXlb      [B]Money:[/B] XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

Kallo
[sblock]
Size/Type: Small Animal 
Hit Dice: 1d8+1 (5 hp) 
Initiative: +2 
Speed: 10 ft. (2 squares), fly 80 ft. (average) 
Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 
Base Attack/Grapple: +0/-4 
Attack: Talons +3 melee (1d4) 
Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4) 
Space/Reach: 5 ft./5 ft. 
Special Attacks: — 
Special Qualities: Low-light vision 
Saves: Fort +3, Ref +4, Will +2 
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 
Skills: Listen +4, Spot +16 
Feats: Alertness, Weapon Finesse, Link, Share Spells
Environment: Temperate mountains 
Organization: Solitary or pair 
Challenge Rating: ½ 
Advancement: 2-3 HD (Medium) 
Level Adjustment: — 
[/sblock]

[B]Age:[/B] 75
[B]Height:[/B] 6'0"
[B]Weight:[/B] 160lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Silver
[B]Skin:[/B] Fair
Appearance: Thalion dresses in the simple, but well made and durable clothing of his people. He usually wears green clothes, and has a brown cloak. He carries a staff and a bow with him, and since his return, few have seen him without them.

Background: Thalion was a young elf who loved the forest. Greenwood the Great was great
indeed to one who enjoyed nature. Thalion ran under the boughs and wondered at the life great and small.
He began to learn all the names of the Kelvar and Olvar. He learn the uses for them, to respect them as Yavannas creations. That reverence
allowed him to have a great sense of closeness with the natural world, and use Yavanna's gifts to him.
All that changed when Thalion was only 50 years old, a young elf still. He had caught sight of a white hart, and had given chase.
He did not want to shoot it, merely watch such a unique creature. The hart eluded him, and Thalion used all his forest lore and skill
to track it down. So focused was he on his prey that he failed to notice that he had wandered deep into the souther reaches of Greenwood.
It was there that a band of orcs on patrol spotted him and after a short fight whihc lieft a few orcs dead, Thalion was captured and taken
to the stronghold of Dol Guldur. There he was kept in a windowless cell, depreived even of the starlight. The light of the Valar was nearly extinguished in him.

What happened inside Dol Guldur, either Thalion does not remember or will not speak of for fear of unleashing horrific memories. Certainly he was
subjected to terrible tortures that tested him body, mind and soul. In a desperate attempt, he slew his jailor one evening and slipped out in his armor, disappearing into the forest.
He was found by his kinsmen the next day, dazed, haggard and scarred inside and out. The elves of Mirkwood were overjoyed to see him alive, they had given up hope,
as Thalion had disappeared some 20 years ago. But to those who knew him, it was as if Thaion had died, for this was no longer the carefree Thaion they used to know. He was
dark, grim and silent. Prone to angry fits at times. Those who loved him forgave him for they knew the true cause. Thalion felt ill as ease under the mountain hall of King Thandruil.
He felt best out among the fresh air and trees that he had been deprived of for so many years. He also felt some peace form his wounds when he help heal others and soon became an accomplished healer.

But some ember still lay inside him, and that spark grew. He wanted some measure of vengance. He had learned a great deal about his captors during his captivity and used that knowledge to track them in the forest,
and eliminate them. Today he is a wandering elf, no where feels comfrtable as home anymore. He helps those he finds, elf, human or the rare dwarf. He searches Greenwood for signs of orcs and hunts them down where he finds them.


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Dl, I have been meaning to post this. A set of equipemnt rules for a low-magic setting to allow for better weapons and equipment with out the need of magic. Things that represent better craftsmanship. Like the swords of Westernesse that were found. Just something to onder for the game.

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• Accurate: +1 to hit (any weapon)
• Balanced: +1 to initiative when readied (any weapon or shield)
• Concealable: +4 to slieght of hand checks with this item (any item)
• Crushing: Inflicts an additional 2 points of non-lethal damage on successful hit (any blunt weapon)
• Deadly: Increases the threat range of any x2 weapon by 1 (any weapon)
• Decorative: Gain +1 to diplomacy checks while displaying item (any item)
• Fortified: 10% of any critical hit or sneak attack damage being negated (any armor)
• Guard: Wielder may reduce attack rolls by 1 for an entire round gains deflection bonus to AC of +1. This deflection bonus is doubled if the item is a shield. (any weapon or shield)
• Light: Item is 10% lighter than normal (any item)
• Mastercraft: Reduces armor check penalty by 1, to a minimum of 0 (armor or shield)
• Rugged: Item gains +2 to hardness and break DC (any item)
• Sharp: +1 to damage - bonus applied before multipliers (slashing/piercing weapons)
• Sturdy: 50% increase in item hit points (any item)
• Thick: A suit of medium or heavy armor provides damage reduction of 1/- against physical attacks - this DR is applied prior to any Damage Conversion (any armor)
• Threatening: Wielder gains +2 to intimidate checks when displaying item (any item)
• Well-Crafted: Provides a +1 bonus to a specific skill when used as intended (any item)

There are six levels of Masterwork items:
• Fine: 1 benefit
• Excellent: 2 benefits
• Exceptional: 3 benefits, may double once (ie, one double, one single benefit)
• Superior: 4 benefits, may double once
• Masterwork: 5 benefits, may double twice or triple once
• Masterpiece: 6 benefits, may double twice or double once/triple once

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My sincere apologies Fenris. I've been absolutely snowed under at work this week and haven't had time what with the game being afoot. I have a five day weekend starting today (yay) so I'll have time to look your character sheet over soon. Please also see my apology note in the IC thread (for all players) for my rather weak DMing overall this week.

On the subject of emails under the radar, did you get my one about herbs/trees?
 

Dlsharrock said:
My sincere apologies Fenris. I've been absolutely snowed under at work this week and haven't had time what with the game being afoot. I have a five day weekend starting today (yay) so I'll have time to look your character sheet over soon. Please also see my apology note in the IC thread (for all players) for my rather weak DMing overall this week.

On the subject of emails under the radar, did you get my one about herbs/trees?

No apologies nessecary. Life is like that. I did indeed get your email, as you will note when you see Thalion as I incorporated several of the terms there.
 

[SBLOCK=Fenris: ]Which variant class druid is this? Just the basic variant (swap Wild Shape for Swift and Deadly Hunter) or the avenger variant? I noticed in your background he's quite vengeful.

Personally I would make some adjustments in this respect. I think the game has enough fighters and warriors-on-the-make and he *is* a druid. My own take would be that, yes, he returned to Thranduil's halls but didn't fit in and chose to leave of his own volition, though he was probably 50% pushed out by the Elves and internal politics too. The Elves of Mirkwood can be pretty harsh (witness their treatment of the dwarves in The Hobbit) and even if he didn't speak of his treatment in Dol Guldur, they'd still sense the growing nugget of chaos inside him. Once back in the woods he'd still need to stay north of the mountains, where there are no orcs, and live empathitically, honing his druidic skills and lending his healing services to animals and birds. In the south life would be impossible. The woods are just too dangerous. To keep some elements of the vengeance idea, I'm adjusting his staff. See below!

Would he venture to Lake-Town or Dale? The Men of those towns are somewhat prejudiced against Elves, but he might be able to lend healing skills there. Why he'd do that remains to be seen. He'd have no need for money nor any compunction to help Men. So I'd suggest until now he's only used his healing magics and skills on animals and birds, which would also explain his low level in this class for someone 50 years of age ;).
I would suggest dropping the vengeful roaming warrior idea and keep Thalion relatively passive. When his chaotic urges increase you can roleplay a more aggressive nature perhaps? However you see it panning out. I just think there are enough warriors to be going on with.

My plan is to bring Thalion to the logging camp in order to heal someone there. My original device for doing this was to create a friendship between Thalion and an NPC at the camp. Let me know what you think:

The NPC, Gellion, a pasty faced lad of 19/20, thin and nervous but with a great love for animals and the woods, would work regularly in an area of Mirkwood Thalion frequents. The Man, a keen animal lover but considered something of an oddball by the other workers in the logging camp, found an injured fox in the woods one day and tried to treat it. Usually wary of Men, Thalion watched this one caring for the injured animal and decided to step forward and help. The pair struck up a friendship and met often thereafter in the same spot to share meals and chat. Thalion probably identifies well with the ascetic nature of the NPC, their both being considered strange by their own people. When an injury/illness/poison etc occurs in the logging camp Gellion knows of the perfect person to call upon and fetches Thalion, somehow pursuading the shy druid to come to the camp and help. From this point on Thalion is known at the logging camp and respected for his skills, though many of the Men there are suspicious of him, just as they are of any Elf, but doubly so in his case because they suspect he's a wizard and are afraid of his staff. I would suggest he usually only comes when needed (twice a month on average I'd imagine?) but remains good friends with Gellion and sees him at least once a week in the woods.

In terms of the current game, Thalion is visited by an agitated Thrush, casts Speak With Animals and learns of the burglary in the logging camp. If the group are still at the camp the day after the robbery, he turns up there looking for Gellion, intrigued to find out what happened and wondering if his help is needed (he hears two of the burglars are wounded). If the group have gone into Mirkwood on the trail of the burglars he heads toward the camp with the same intentions and stumbles across the path of the group. Either way I'll integrate you into the game based on the bird's report. I intend to join Gellion with the group as a 1st level apprentice druid NPC minus the spells (he kinda looks up to Thelion :)).

--

The rest:
I think his alignment should be CG

We're going with Hit Points as standard now there's a healer on board :) So not Wounds or Vitality.

XP includes +6HD pts.

Don't forget to include a reminder of your class abilities: Swift and Deadly Hunter, bonus to AC when unarmoured (AC+Wis and +1 bonus at 5th level then +1 increment at every 5th level thereafter: +2 at 10th lvl, +3 at 15th lvl etc. I see you've added the +3 bonus under Misc) Fast Movement (lvl 3 enhancement bonus as Monk), Favoured Enemy (which you have), Swift Tracker (move at normal speed while following tracks without taking normal -5 penalty and only takes -10 penalty instead of -20 when moving at twice normal speed) and Track, which you have.

Let's improve that staff a bit. I'll award a masterwork, +1 bonus and a magic bane weapon so the enhancement applies to attack and damage rolls and the staff casts spells with 1 charge that recharges indefinitely in 24 hours: spells include Warp Wood, Soften Earth & Stone and Tree Shape (in the case of this last the caster holds the staff in front of himself and he becomes part of the staff's own morphing effect). Command words are used with the staff. No bonuses on a critical hit. Bane effect applies against orcs, the staff having taken on the vengeful wrath of its owner, with enhancement bonus becomes +3 on attack rolls and deals extra 2d6 points of damage to all orcs. This isn't a set Bane, btw, and if Thalion becomes vengeful against any other type of creature I'll add that to the list. However, he has to have a good reason to be vengeful. He was captured, imprisoned and tortured by the orcs. He really really hates them. Just getting into a brawl with goblins and taking a bit of damage etc doesn't suffice the same level of wrath. He really has to despise the creature for the staff to empathise.

Stats/Abilities all look good, [edit] though as a more passive druid, perhaps more Int and less Str? Up to you though.

Hopefully the staff will soften the following blow: as Thalion is an elf of Mirkwood and has no use for gold, I'm not awarding him the standard 900gp for level 2. Whatever you purchased with the standard starting gold is his full compliment of equipment.

Thanks for the post about low magic/item compensation. I'll give it a looksee as soon as I can.

Consider Thalion approved and keep tabs on the game progress as I'll be trying to introduce Thalion at the nearest opportunity :)[/SBLOCK]
 

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