Ever had an RPG bring a tear to your player's eyes (or your own)?

Arravis

First Post
Some of the other posts got me thinking on this issue...

I DM a role-playing heavy campaign that has led to some very emotional moments. I try to have a strong atmosphere in my games, so the players feel immersed in the characters and story. From small props (letters, etc) to music and sound, and anything else I can think of that helps to get emotionally involved in their own characters and the NPCs. Most of these situations are really impossible to do justice to without having been through the entire campaign, but maybe I can try to give some samples.

• A number of times I've had players shed tears at the deaths of PCs and NPCs. The loss of these characters is felt acutely at the gaming table because the players always role-play their PCs to the hilt, bringing out an emotional deep and complex characters. I try to do the same thing with the NPCs, making them as realistic and emotionally complex as I can.

• At one game, one of the PCs had cruelly whipped an evil NPC to get information from him, information that would save lives. Most of the other players stood there in stunned silence as the event happened. The fact that the PC would do such a thing shocked them deeply. Only one of the PC's spoke out against it, leaving the scene in a fury. The others stood mutely as the prisoner was whipped relentlessly. The shock of the situation was palpable at the gaming table. Later, one of the characters, a very young elf, and my character spoke (we do round-robin DM from time to time, but I'm the main DM). Their character's feelings of guilt over the situation were overwhelming. Each spoke of their own lives, of the wrongs they've done. Did they deserve that whip any less themselves? Why had they not spoken out, why had they not done something...

• I've had tears shed for an NPC who went from a mercenary-warrior working for the villains of the campaign, to being the leader of the good army of those that opposed them. This NPC gave a powerful speech on how he had found redemption and a new home among the party. He spoke of the lives lost to achieve a chance at a better world. He spoke of his sadness that at the upcoming battle he will have to fight, and slay, those he once called brother. At the end of the speech to the troops, there were many misty eyes.

• Lastly, I've had a tears shed at the death of a villain. Simply because they are on the opposing side of the players does not make them any emotionally less complicated than anyone else in the campaign. This villain started out as an ally of the PC's. and to one, a lover. His actions and ambitions led him to become a monster, though his humanity was still in there, hidden beneath the layers of sins he had committed. The PC who had been romantic involvement with him was the one who volunteered to see justice carried out. It was a heart wrenching moment for her, for all of us. She wanted to let him go, she wanted to forgive all... but he had done so much and hurt so many. Tears were in the player's eyes, as her character raised the executioner’s blade.

Has anyone else had experiences like this at their gaming table? I don't know how common this is or not, maybe it's just me, or the onions I insist on cutting at the gaming table...
 
Last edited:

log in or register to remove this ad



Back when we were first learning to play the game, and about nine years old, one of the players got teary when his character died. Then his face turned red, he tore up his character sheet, and stormed away. But I suspect that not the same sort of tears that you're talking about...

Seriously, we have had some deep moments, but nothing that outright moved anyone to tears.
 


Arravis said:
Has anyone else had experiences like this at their gaming table? I don't know how common this is or not, maybe it's just me, or the onions I insist on cutting at the gaming table...

that's some pretty heavy stuff, Arravis. No, we never had tears, and for the most part, i don't think we WANT tears, although i am very impressed by your groups level of immersion. I just don't think it would fit our gaming style. I do like strong emotional responses though, but people have such widely varied tastes when it comes to rpging. I take what i can get, and my gamers now can barely roleplay at all. They just like collectin' crap and squandering gold on powerups.
 

Highest emotion I ever witnessed was this:

circa 1985. I was a 14 year-old DM with a group of four, all of whom were a year to three years older than me.

Player A killed Player B's character.

Player B, packed up his stuff, and left to walk home. I told him he didn't have to, that he could roll up a new character, but he wouldn't even speak to me. I let him go. It was winter, cold and snowy outside.

2 hours later, when we were done the game, we all left the house we were playing. (We all walked, we didn't have cars -- the good old days.)

Leaping out from the bushes was Player B. He cried, "Good afternoon, (Player A)!" and proceeded to beat the ever living snot out of him. I was both amused and horrified.

--Ghul
 

ghul said:
Highest emotion I ever witnessed was this:

circa 1985. I was a 14 year-old DM with a group of four, all of whom were a year to three years older than me.

Player A killed Player B's character.

Player B, packed up his stuff, and left to walk home. I told him he didn't have to, that he could roll up a new character, but he wouldn't even speak to me. I let him go. It was winter, cold and snowy outside.

2 hours later, when we were done the game, we all left the house we were playing. (We all walked, we didn't have cars -- the good old days.)

Leaping out from the bushes was Player B. He cried, "Good afternoon, (Player A)!" and proceeded to beat the ever living snot out of him. I was both amused and horrified.

--Ghul

This is some strong emotion, and I imagine Player A kept the feelings of others in mind from then on, or at least, party harmony.
 

ghul said:
Leaping out from the bushes was Player B. He cried, "Good afternoon, (Player A)!" and proceeded to beat the ever living snot out of him.
This is quite different from what we've experienced.

The emotion isn't about the player (or players), which seems to be the case in your example, but more about the individuals in the story. What we have experienced is more like crying at an emotionally charged movie or book. It's about connecting and relating to the characters, not about the actual player themselves.

Personally, I'm not looking for THAT level of immersion out of my players. That would be way, way out of line in my view.
 
Last edited:

Yes, well, very nearly. I had a grown man tear up in one of the Midnight campaign I ran. He was faced with the proposition of killing an innocent little girl who had just recently risen as one of the Fell.

It was a serious moral dilemma. Do I kill this innocent little girl who has done nothing wrong, only because I know she will eventually turn into a murdering monstrous cannibal?

In the end, he couldn't do it. He took her to the town guard, and let them do it.

That was finest moment as DM. :)
 

Remove ads

Top