Ever had an RPG bring a tear to your player's eyes (or your own)?

To clarify some things on the original post: I don't mean to imply that the players themselves are feeling a personal sense of real and actual loss at the death of an NPC, etc. But that those players (and myself) tap into those emotions we've experienced ourselves, and reflect it in the characters and NPC's. This is probably much like actors do on stage and movies. It's the same thing most of us do when we watch a movie. When Old Yeller dies, you intellectually know that the dog is fine, he's just an actor, etc... But it does tap into your own experiences of loss and grief. This allows you to relate and empathize with the characters in a much more direct way. That's much more in line with what's experiences in our games from time to time.

The emotions aren't just negative, the majority is positive, just like most of you have. Lot's of high fives, laughing, etc. But we do try to include both ends of the spectrum in that.

Btw, my group is divided evenly in gender and ranges in age from 27–45.
 

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Arravis said:
Has anyone else had experiences like this at their gaming table? I don't know how common this is or not, maybe it's just me, or the onions I insist on cutting at the gaming table...

It is not common and it is why I game. I've been in few games that can reach those levels and all of them involved on going games over years.

The one world that I do remember this happening over and over again I feel like I know it like the back of my hand. Those characters have stayed with me over the years because of it. My characters had families with a rich heritage. Most of the teary eye scenes I do remember involved either the wives or children of my characters.

as I consider those teary moments good scenes, I can also remember all the pain and hatred I had for some of my character's enemies. Your whipping scene reminds me of many of those....I hate those that hurt my friends or family and my character was very close to the dark vengeance side similar to Willow in Buffy the Vampire Slayer season 6.
 

There´s never any actual role-playing in the groups that I´ve ever played, so my most emotional moments is from Baldurs Gate and the world of Neverwinter Nights when it comes to gaming (Lots of high 5:s, yes).
Sad but true.

Asmo
 

sckeener said:
It is not common and it is why I game. I've been in few games that can reach those levels and all of them involved on going games over years.
Same here. And all the campaigns this has happened at have gone on for at least 2.5 years, gaming 7-12 hours once a week.
 


Arravis said:
Same here. And all the campaigns this has happened at have gone on for at least 2.5 years, gaming 7-12 hours once a week.

The one that sticks in my mind is when I was going to college. I gamed at least 4 days a week for 4 to 8 hours for 2 years. I was lucky that my DM and two other players lived in my house (I had inherited it and rented it to friends [big mistake])

I have only achieved that level once as a player after that and unfortunately for me I was dating a non-gamer at the time. She didn't like me gaming that much and I lost the punch from the storyline.

Last year though, I DMed a game like that. A real world jealousy destroyed the game when the player used that as their method acting for role playing. Everyone could see where the emotion was being drawn from and it destroyed the group (not just the game)...we had been gaming together for years before that....quite a shame.
 


Yes. More often in theatre-style larps, but at the tabletop, too.

The best example that comes to mind comes from a White Wolf Storyteller game, and is a bit difficult to describe in short order. It involved a love triange between a PC and two NPCs (all mages - Verbena, Euthanatos, and a Nephandus) that collapsed catastrophically, and the attempts of the rest of the PCs to save their friend from death or corruption.

The follow-on to this was the most highly emotionally charged RPG moment I can recall, but it was mostly how the players wanted to kill the Storyteller...
 

This went down about six weeks ago. Mildly long.

One of my players is playing a summoner in my Final Fantasy game, one of the last two survivors of an island of summoners that was butchered 15 years ago. She left when she was still a child, so she did not know the village well at all. Having lost her mother at a young age and then found out about her heritage, she took it upon herself to protect summoners -- protect those that did not know how to protect themselves. This became (and still is) her calling.

Another man, Eidel, apparently was doing the same thing. He built a stronghold for summoners, and was kidnapping them if necessary to keep them safe from the Destroyer, a being who wished death to all summoners and was known as The Fallen God, and training them to be able to stop the Destroyer and save their families from His terror. The leader of the followers of the Destroyer was an evil man named Lord Hades, who, along with six others, was controlling the Weapons in a bid to free the Destroyer from the Far Realm in order to unleash him on the "real" world.

They knew about him for a long time, and after about a year of gametime, decided the time had come to meet with Eidel. They didn't trust him -- enough of his practices concerned them, and their one link to him, a man named Stockholm, was a little untrustworthy. Still, she and another character (another summoner, the only two in the party) went to Eidel's stronghold.

Upon getting there, she learned about Stockholm's tragic past (family killed by cultists of the Destroyer, he'd been running with his summoner little sister ever since, and finally found a sanctuary for her), met the staff at this stronghold, and then was drafted to investigate a series of murders, murders that implicated Stockholm as the killer. She felt a desire to save him, even though she just recently got past the constant urge to punch him.

Aeons ran wild, they ventured out into the Far Realm where the Destroyer lurked, saved a lost child, and made good friends with the Headmaster, all during their search for the real killer. Finally, with enough proof (wrong amount of shots fired, two shell casings missing, four-legged footsteps), they burst into Eidel's chamber to tell him that Stockholm was innocent, to stop the execution.

I recorded a special cutscene for this, with music shifting from one theme into another.

"Eidel... the name comes from the Old World tonue. It means phantom... or illusion. Names have -such- meaning."

He turns around, removes the hood, and it's Lord Hades.

"Don't you think?"

Eidel wasn't training summoners to fight the Destroyer. He was gathering them in one place to feed to the Destroyer.

I have never seen tears of rage before, but that's what my player had. She promptly rolled three straight critical successes, knocked Lord Hades across the room, and led a frantic retreat just as the rest of the party showed up.

When I spoke to her later about it, she said it was a -brilliant- twist, that she had suspected he was evil from the beginning but had been coming around while helping everyone out there, and she had just gotten to the point of thinking that "Okay, now we can work together and really save everyone" when the truth came out. She wasn't mad at me, she just wanted him to really exist right then so she could belt him one.

Tears of real sadness could get a little weird and awkward, but I like it when people are in character and outraged. I also like when they know it's not -me- that's doing it, but the characters. Don't kill the messenger!

That's the only moment of tears we've had so far, other than the tears of laughter that seem to come around about once a month from something hilariously inappropriate or mis-timed.
 

I got pretty teary when my GM killed off my animal companion in one adventure. And when I think that another GM has probably killed my current PC's spouse, I get a little upset.
 

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