Ever have party members start fighting each other while fighting enemies?

Cloudgatherer

First Post
One of the stranger situations came up during the last session I was running....two party members started to combat each other during battle, but you might like some backstory....

The party (Ftr12, Clr11, Brd11 w/ cohort Ftr10, and Rog12), was attacked by a strike team on behalf of an organization they had defeated several times before. Said strike team captured 3 party members (Ftr12, Clr11, Ftr10), while the Bard and Rogue escaped.

The Rogue, in possession of 2 pieces of an artifact, a good chunk of the party's gold, and his trusty horse, left after realizing he would be unable to retrieve his companions that evening (they left using translocation magic). He took up residence outside a large town and watched over a couple friends of his while adopting a disguise (ring of chameleon power), fearing the same fate might befall them.

Meanwhile, the Bard started to work with another organization battling the one that had taken his friends. Understandably, he was angry with the Rogue, and concluded the Rogue was a traitor and could no longer be trusted.

So the pair meet up some time later, the organization the Bard was working with managed to gain some intelligence on where his companions were. An NPC the party has seen before managed to track down the rogue, and the three of them eventually agree to go after the captured comrades (although this took a great deal of discussion, the Bard still does not trust the Rogue). Their solution was to allow the party leader (Ftr11) decide what is what, it was the only way they would even attempt a rescue together.

So the three proceed to a city in turmoil. The captured party members have been dominated and are being used to great effect against the "bad" organizations enemies (another "bad" organization). The NPC, Bard, and Rogue engage the dominated party members (along with 6 members of the organization that captured them), and a fight ensues. The NPC uses magic circle and greater dispelling to free the captured party members from the organization's control while the fight progressed.

As the NPC was freeing the last from the domination spell (the fighting had been going on for the several rounds), the Rogue circles a building with the intention of attacking the enemy leader. The Bard follows, and attempts to use hold person on the Rogue. The Rogue resists the spell, but fires an arrow at the enemy leader anyway. He disregards the safety of the Bard's brother (Ftr10) who is fighting him, and accidentally strikes him instead. The Bard attempts another hold person, that fails, and the Rogue responds with a pair of (Str damage) poison arrows. The bard falls under the weight of his own equipment, manages to dimension door away, and send a message to his brother (Ftr10) before falling unconscious (Str damage a minute later).

The brother then attacks the Rogue (after the enemies have been driven off), and the party attempts to sort out the various stories...

Ever have party members (good role playing and in character interactions) start fighting each other in battle? It was one of the stranger combats I've seen. There was little danger of the party loosing the battle, as the party's leader and main fighter (Ftr11) scored a couple crits using a WW/Cleave combo. Overall, the roleplaying is good, and their reasons justified (IMO), but now there is party distrust... (I made the comment, "Guess I don't need to make villains if you fight each other!")
 

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I can honestly say that there have only been two types of situations wherein party members in any of my groups (as player or DM) have fought one another:

1) Someone is under a domination/mind control spell and has been ordered to attack their comrades, or does so to protect the person/item which is affecting their judgement.

2) Characters of vastly different alignments and motivations cross paths one too many times...like a holier than thou paladin and a CN, klepto rogue for example.

There've been some close calls with errant missile weapons and spells smacking into a raging barbarian in the party, but nothing like you've described. At least they genuinely believed in what they were doing, and it doesn't sound like either player was trying to be a PKRB. One question, though: why did the bard decide to attack the rogue during the rescue attempt?
 
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Wow!
That story was great, great roleplaying from your players. Once my players fought each other but it was not during another battle. One of them was a manipulative thief (back in 2e) and the wizard got mad at him while they were entering a cave. The only one that new what was happening (the thief was stealing from them) was the wizard so he got really mad (don't remember why in that exact moment though) and tried to kill him. The Barbarian noticed what was going on and since he was a good friend of the thief decided to take on the wizard who ran away when he saw the barbarian running towards him. They both got out of the cave and thw wizard (who was really slow) tried to climb a tree in order to cast some spells, but the barbarian caught him and nearly killed him. The Paladin (yes, there was a paladin dumb enough to not realise the thief's behaviour) thought the wizard had gone crazy and decided to keep the party together in the hostile land until they got back home... The wizard and the thief.. never did... (both died a few adventures later, in completely unrelated events)
 

Cloudgatherer said:
Ever have party members (good role playing and in character interactions) start fighting each other in battle? It was one of the stranger combats I've seen. There was little danger of the party loosing the battle, as the party's leader and main fighter (Ftr11) scored a couple crits using a WW/Cleave combo. Overall, the roleplaying is good, and their reasons justified (IMO), but now there is party distrust... (I made the comment, "Guess I don't need to make villains if you fight each other!")
This is going back many years to when I was playing in a Top Secret game. We had just landed on an atoll and were approaching some kind of military installation when one of the players decided it would be a lot of fun to drop a flash grenade in the middle of the party. Long story short, we spent the rest of the session trying to blow the crap out of each other. It wasn't much fun and to this day I have absolutely no idea what the hell the guy was thinking.

Another similarly abysmal experience was at a gaming club in the pre-2E days. There were a couple of guests at this particular game (including me) and one of them had brought his dwarven *ahem* fighter/thief character. For the younger gamers out there, fighter/thief was 1E munchkin-speak for "assassin". You can work out the rest from there.

Cheers,
Mirzabah
 

Quickbeam said:
One question, though: why did the bard decide to attack the rogue during the rescue attempt?

Like I said before, the Rogue was attempting to go around a building to get at the leader of the enemies. The bard, still beleiving the rogue to be a traitor, or at least possibly attempting to escape, attempted to detain the rogue with hold spells. At this point in time, the Bard and the Rogue had already bought the NPC enough time to cast dispel a few times, freeing the captured party members from the domination magic.

Hopefully, the player who plays the Bard will have the story hour up soon. There's a link to it in my sig, but I don't think it will be up for another couple days.
 

Once, in a Living Steel game, I was on watch when the rest of the party came running back pursued by hordes of angry aliens. So I did what I could against overwhelming odds and started firing my grenade launcher. Well needless to say all the aliens died, as did most of the party, or nearly so. It was an honest mistake, didn't realize what it would do. I was banned from using grenades again, by any character, in any campaign, in any game system......ever. The ban is still in place today, 14 years later. I play fighters now, no area-affect spells, I am not trusted with them.
 

PC attack because of misunderstanding and mistrust? Wow, that is certainly a great story. I have seen, and played, many intentional traitors. Also, some PC parties were mistrustful from the first time (especially in Cyberpunk 2.0.2.0.). And, there have been some PCs who have abandon other PCs for his survival (especially in Call of Cthulhu, etc.). But never heard of a in party fight because of misunderstanding.

Oh! There was another case. When playing GURPS fantasy, one PC was a very dumb centaur who had Berserk disadvantage. Usually, it was very, very hard to injure this hooved tank. But one day, he have got heavily injured and got into berserk state in the middle of battle. The centaur have slayed 2 other PCs after annihilating all the enemies there.
 

Yes, twice. Once was situation #1 Quickbeam mentions; the influence of mind-control spells. In this case, an evil Wizard took control of our party by Charming the two fighters. Lots of bad stuff can happen while the evil Wizard runs the show and everyone else is either Charmed or pretending to be Charmed. There was one PK during this time, and, when the Wizard was finally done away with, the Charmed half of the party interpreted this as a second PK. Even after everyone was de-Charmed, there was so much acrimony over what had happened and who had done what to who, that the party just broke up.

The second was situation #2, one player wanted to play CE. The rest of us just thought he had a violent streak until he used a fight with Stirges as a cover to try and kill two party members who had reprimanded him for trying to hide a treasure item from the party. Oddly enough, the only people to survive the fight were the CE player and the two people he tried to kill. Everyone else was sucked dry by Stirges.

Anyway, I am mentioning these experiences because they show the big downside of intra-party conflict - eventually someone gets killed (often someone innocent) and the party breaks up. Like they say, "Its all fun until someone loses a character." :-) (Actually, the same gaming group still plays together even after several mishaps; its just that there gets to be no way to hold a party of characters together once they start distrusting each other. Does the Rogue want to stay in a party where a Bard casts Hold Person on him? Not if his WIS is over 6. Do the Bard and his brother want to watch over thier shoulders all the time for that poison dagger? Not if they have an ounce of sense.)
 

My groups been rather lucky in this area. We've had plenty of misunderstandings and somer lighter hearted jabs.
We've had party tension and backbiting but not for some time, thankfully.

I can only remember one time we came close to that. We had one player doing a Kender nobody's side but his own type of character. After he'dput the party at risk a few times while pushing his own goals there was trouble that just kept growing. I know I was thinking of killing his character and I assumed he might be plotting the same, I was taking precautions against my character waking up dead.;) Eventually we ended up in a huge battle and he got in over his head. My character made him ask -very- politely to be saved, then helped him out. That did help finally get through we work better as a team.
 

I don't even dare to use domination type spells against my players, because they start killing each other from the slightest reasons. It's damn annoying when they spend more time fighting and plotting against each other than advancing the plot.
I hate it, but the best thing I have managed to do is to limit them to good characters. It lessens the killing, but not the fighting and plotting.

Some records from our group:
- The shortest-lived character was a halfling rogue who died in less than 5 minutes from game start.
- A human fighter was unconscious and recovering from broken bones for 2 gaming sessions (needles to say the player was pretty pissed off).
 

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