Ever Play In/Run a Campaign Where Everyone Played Characters of same Race & Class?

Does it count when my character assassinates all the other PCs in their sleep so the entire party is just one race and class by default? (note to fellow players: just kidding!)
 

log in or register to remove this ad

We had a 2e game with one "human" female wizard and seven dwarven characters. The weird thing was, we really didn't even plan it that way. The first 4 or 5 of us had our characters in mind and the others said, "heck, we've almost got seven dwarves as it is..."

With the obvious paralells, we all came up with nicknames for the dwarves. Sneaky (rogue), Creepy (psionicist), Shooty (fighter specialized in crossbows), Smashy (cleric/fighter hammer wielder), Slashy (fighter specialized in axes), Noisy (bard), and Ma (cleric).

All together, we had a great time in that game.
 

lukelightning said:
Does it count when my character assassinates all the other PCs in their sleep so the entire party is just one race and class by default? (note to fellow players: just kidding!)
did you play the Half Orc cleric/assassin in my campaign? :uhoh:
 

I've never tried a game in which all the PCs were of the same class. I'd like to try a whole party of halfling rogues sometime, or elven rangers. With good coordination between the players during character creation, I think it could be done. :)
 

I did do a game once where everyone was a gnome, but we had different classes. (See my story hour on the gnomes...)

I think it would be an interesting thing to try, but it would need a good DM / campaign setup for it to be workable unless you used a lot of NPCs in the party for balance. D&D is designed so no one class can do everything, so a party of all one class seems to me to be one that might not do so well balance-wise.
 

Yes on both, if "with multiclassing" counts.

I've played a thieves' guild game (who hasn't?) - all rogues with a couple multiclass levels, a wizard's academy game (field trip gone horribly awry!) - wizards of various races and specialties, plus a sorceror trying so very hard to learn it "the right way", and a gritty, lethal, low-magic game with four pure fighters, a fighter/rogue/bard, and a fighter/barbarian - we called 'em the Six of Swords.

As far as races, the closest was running two sessions of an all-elf campaign I'd intended to turn into a story during the civil war with the drow - or at least, they'd discover it was more than a minor border war. Second closest was a 2e game with two dwarves, a halfling, a gnome, and a 3'9" elf. The first time the gnome named our adventuring band we almost fell out of our chairs.

"Fear not, good lord! The Waist-High Warriors are about the task!"
 

Greatwyrm said:
We had a 2e game with one "human" female wizard and seven dwarven characters. The weird thing was, we really didn't even plan it that way. The first 4 or 5 of us had our characters in mind and the others said, "heck, we've almost got seven dwarves as it is..."

With the obvious paralells, we all came up with nicknames for the dwarves. Sneaky (rogue), Creepy (psionicist), Shooty (fighter specialized in crossbows), Smashy (cleric/fighter hammer wielder), Slashy (fighter specialized in axes), Noisy (bard), and Ma (cleric).

All together, we had a great time in that game.
rtfo and lmao!! That is so awesome :p I want to have a game like this now . . . must talk with players. The funny thing is, i have 8 players as well . . . XD
 

We started an "All Fighters" game a number of years ago that was great fun. It was one of the best campaigns we had, though by the time we started nearing double digit levels we were missing Mage support way too much to stick to the idea of continuing to limit the party to only fighters.
 


I think all-paladin, with ONE cleric, ONE sorceress and maybe ONE woodsman (ranger) would be great. The S&S Excalibur book would be a must for such a campaign.

I've run an all-hobbit campaign (back in the Five Shires of Mystara) and it was great.
 

Remove ads

Top