Ever use your place of work as a model for adventure?

Cor Azer

First Post
Wierd thought struck me as I left a meeting a few minutes ago... My office environment would make an interest adventure locale. Not in a literal sense, but as a model dungeon.

It consists of well and variously connected areas, each of which is a little labyrinthine (cubicles, natch). The hardware/infrastructure people would model the dark-dweling kobolds and goblins with their intricate mechanical traps, the database admin folks would be keepers of ancient lore, the commissionaires would be barracks of guards, and the upper management the big bosses.

Long day, off to more meetings...
 

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sort of a tangent, a few years ago, the local news aired a story where people were up in arms because some HS students had modeled their school in CounterStrike and were playing in it.

Basically fear mongering that the kids were up to no good, Columbine style.

Never mind the fact that my buddy, a HS teacher had modeled his school in a PS2 game's level editor.

In college, everybody and their dog modeled their school, dorm, etc in whatever game was popular and had a level editor.

So the OP's concept's not unheard of. Just be ware of people getting the wrong idea of what your map is for.
 



Lumberg: "Mmmm yeah, I'm going to need you to stay late and raise some more zombies."

Dante: "But I wasn't even supposed to be here today!"

"THE McRIB IS PEOPLE!"
 
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Well, lessee - I worked in two observatories, a 1920s mansion, the Pacific Ocean, the Sierra Nevada, the Santa Ana Mountains, and Death Valley.

So yeah, I've used pretty much all of it at one time or another.
 

I've never actually used a place that I've worked in as an adventure site. Though there are plenty of real-world military bases I'm familiar with that I could use. But I have based a campaign around my job. My last assignment before I retired was a Combat Search and Rescue unit. I based a D20 future campaign on my unit and CSAR missions both current and past. I even made up a propaganda poster for the campaign. But I haven't actually had a chance to run it yet.:( But someday...:D


 

I'm always amazed on how well the work situations I'm involved in are useful for my Paranoia games.
Oh, yes! That was a revelation similar to my realization that I was apparently living in a Dilbert cartoon!

My last work place was situated in a building complex consisting of four hexagonal towers that were interconnected by multiple 'bridges'. For no apparent reason, areas requiring higher security access were sprinkled all over the place, so you had to make your way to your workplace by a meandering path including ups and downs and leaving and reentering towers at times.

It didn't help that the towers' interior looked pretty much identical, with identical corridors leading away from identical central rings that encircled identical stairways leading from the basement up to the roof. The only difference was that each corridor was assigned a different letter combination.
 

So the OP's concept's not unheard of. Just be ware of people getting the wrong idea of what your map is for.

To be fair, any sort of map would be abstracted out almost to flowchart level, so I doubt anyone would make the connection without being told.

That said, I think I had heard of that CounterStrike ado.
 

city and work for zombie games, good to let the players know their home town when fighting zombies! what is great is knowing where traffic is going to be screwed up, so they have to take the back roads!
 

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