Every Ability Score Affects Saving Throws

akbearfoot said:
Someone who multiclasses in order to get better saves IS sacrificing something in order to get those better saves.

Unless its a Brb/Rgr/Fgt/Pal ... which is a solid build from the role-playing perspective showing a raging warrior gradually becoming 'civilized'. The trade-off is +1 to Wil and +1 to Ref in exchange for +3 to Fort. For non-casting classes the multi-class option rarely is that much of a cost.

akbearfoot said:
A better question is why do you hate half-orces so much? ;)
Cause they have lice? :D

Tequila Sunrise.. I believe the HR fractional progression was implied.. at least thats how I read it.
 

log in or register to remove this ad

akbearfoot said:
Someone who multiclasses in order to get better saves IS sacrificing something in order to get those better saves.

This argument is old, stale, and plain misleading. The so-called "sacrifice" exists, but it is hardly ever on par with the relative benefits gained in exchange. A 4th level fighter can gain +1d10 hp, +1 bab, and 2 skill points by taking a 5th level of fighter or +1d12 hp, +1 bab, +2 Fort, 4 skill points, rage, and fast movement by taking a level of barbarian or +1d8 hp, +1 bab, +2 Fort, +2 Ref, 6 skill points, Track, wild empathy, and a favored enemy by taking a level of ranger. The list goes on. The virtual "half a feat" the fighter is losing by not taking a level of fighter is meaningless to any power-minded player. It is only those who deliberately choose to "pessimize" (the opposite of optimize) who stick with fighter, and such players are rare.

Of course, this HR does not fix the glaring multiclass character problem that exists in 3e. But it is a step in the right direction. Str, Int, and Cha deserved a little more love anyway. Hell, I think stats in general ought to be a little more important.
 

DreamChaser said:
Spell casters are royally screwed with this unless something changes to allow the (already low) save DCs to go up.
Eh, at 1st-10th, the change to saves isn't going to matter overly much, and the casters get better saves out of the deal, too. At 11th-20th, casters could use a power-down. This is an interesting way to do it (but yes, poor half-orc).
 

I really don't see the problem with multi-classing, though I appreciate that the OP has a bug about it.

His idea would indeed make characters tougher and better set to survive what the GM throws at them but I don't see it as necessary.

Does the OP intend making multi-classing more difficult as well, or just removing the base save bonuses for extra classes?
 

airwalkrr said:
This argument is old, stale, and plain misleading. The so-called "sacrifice" exists, but it is hardly ever on par with the relative benefits gained in exchange. A 4th level fighter can gain +1d10 hp, +1 bab, and 2 skill points by taking a 5th level of fighter or +1d12 hp, +1 bab, +2 Fort, 4 skill points, rage, and fast movement by taking a level of barbarian or +1d8 hp, +1 bab, +2 Fort, +2 Ref, 6 skill points, Track, wild empathy, and a favored enemy by taking a level of ranger. The list goes on. The virtual "half a feat" the fighter is losing by not taking a level of fighter is meaningless to any power-minded player. It is only those who deliberately choose to "pessimize" (the opposite of optimize) who stick with fighter, and such players are rare.

Of course, this HR does not fix the glaring multiclass character problem that exists in 3e. But it is a step in the right direction. Str, Int, and Cha deserved a little more love anyway. Hell, I think stats in general ought to be a little more important.

The fighter is a weak class but if you multiclass you only have to wait longer to gain fighter only feats, such as greater weapon spec, and you have to wait longer to gain extra fighter feats. After 8th level there is no reason to stay fighter, the class offers nothing and I see this as a design flaw over anything else. I'm highly debating letting fighters pick which save to increase then they gain a good save.
 

The fighter class is only weak if you stick with it for the long haul. Many people pick up a few levels of fighter because its flexibility is a very powerful incentive for fighting classes.
 

Meeki said:
The fighter is a weak class but if you multiclass you only have to wait longer to gain fighter only feats, such as greater weapon spec, and you have to wait longer to gain extra fighter feats. After 8th level there is no reason to stay fighter, the class offers nothing and I see this as a design flaw over anything else. I'm highly debating letting fighters pick which save to increase then they gain a good save.

...until they gave the fighter Weapon Supremecy with a 18th fighter level requirement, and all the fighter favorites inbetween, in the PH2. I do agree that the melee classes tend to have a much more lucrative time multiclassing, but they're still sacrificing some great late game abilities.
 

Remove ads

Top