Jester David
Hero
It's easy enough to change the setting of the adventures.
Having a set setting helps from an art standpoint, as WotC can just refer to the art guides for different cultures and locations, so artists aren't reinventing a culture every time. WotC just needs to refer to a Cormyrian or a Thayan or someone from Chult.
The Realms is a nice well established setting, so it works as a diverse setting for adventure. Greyhawk is more of a blank slate, and Dragonlance has problems, and most of the rest are just not standard fantasy settings.
Having a set setting helps from an art standpoint, as WotC can just refer to the art guides for different cultures and locations, so artists aren't reinventing a culture every time. WotC just needs to refer to a Cormyrian or a Thayan or someone from Chult.
The Realms is a nice well established setting, so it works as a diverse setting for adventure. Greyhawk is more of a blank slate, and Dragonlance has problems, and most of the rest are just not standard fantasy settings.