Giltonio_Santos
Hero
My default rule is that nobody gets to play a custom lineage.
That's exactly what I plan on using it for.The default will be no custom lineage for us. It's an optional rule which, in my view, is not as compelling for the game as feats and multiclassing are. So, my guess is we will only allow it if there is a very good compelling role playing reason for it, and the feat taken with it will have to be a role-playing heavy feat like Actor. It will likely see use just for an invented race a player comes up with.
So, instead of using official published content for their system of choice, OP should adopt a wildly different system with its own laundry list of flaws, because you don't like the content in question?GURPS is not D&D, and D&D is not GURPS. That is the customizable system you seek.
If you don’t want a wildly different system, mutants and masterminds can be used for sword and sorcery games too. And it is a system with no classes and very balanced as far as rpg’s go. Although there are loopholes that are very very easy to fix. Much easier than what is trying to be fixed in 5E with this thread.So, instead of using official published content for their system of choice, OP should adopt a wildly different system with its own laundry list of flaws, because you don't like the content in question?
I'm all good for conversations, but hell no at my table.I think this convention would ultimately allow players to play what they want without feeling like they're straightjacketed by the rules...