everything i ever needed to know i learned playing d+d

alsih2o

First Post
no offense to r. fulghum, but i posted this in anther thread:

show up on time.
roleplay well.
respect the new groups rules.
bring a snack, and enuf to share.
ask, don't assume.
respect everyone, but thank the d.m and the host.
ask them to explain their silly saying and group superstitions, everyone loves to tell the story (again).
try to remember p.c. doesn't stand for "perfect character".
make a list of questions you have about the world and situation, then only ask when it is slow or noone else is taking a turn.
have an opinion.
remember it is only an opinion.
make a kind gesture to nonplayers who share the household.
clean up after yourself.
laugh as loudly at your mistakes as at those of others.

does anybody have any additions?
 
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bring your personality but not your attitude
relax and wait things out
find a group you fit in with
co-players may not be your friend
 


Well, I certainly didn't learn everything I ever needed from D&D (say what you will, but an in-depth knowledge of physics isn't taught by the Core Rules...). ;)

On the other hand, some of the stuff I learned from reading GURPS books is simply amazing...
 

Never split the party.
Geek the mage!

And, more seriously: Diversity is strength. A thief, a wizard, a cleric, and a fighter can take on challenges that would destroy a party of four of the same class.
 


Mountain Dew+Chips+Salsa+Pizza (in whatever form)= Balanced Diet

DON'T HOG THE COOKIES DANGIT!!!!!

The Ritualistic Munchie Run is the best part of every session.

Never insult your worst enemy or vice principal unless you're sure that their Cousin or Son is NOT in your group. :o

Girls have cooties

When bored, always rely on the host's high speed internet and kick-butt computer games

If you're feeling ill, you shouldn't have eaten that hamburger

If a player is troublesome, duct tape is your friend

If you feel that someone in the group is doing too much, let them open the door anyway.

If it can talk and it isn't bigger than you, it can be dealt with diplomatically.

Alchemist's fire aint all it's cracked up to be.

Never forget about your animal companion

Your players probably aren't mature enough to handle the sight of cleavage in a gaming book.

If it's a general store, and the storekeep says he doesn't sell any weapons, that still doesn't give you reason to kill him.

Hide your familiar for cripes sake!
 

Moe Ronalds said:
Mountain Dew+Chips+Salsa+Pizza (in whatever form)= Balanced Diet

Never insult your worst enemy or vice principal unless you're sure that their Cousin or Son is NOT in your group. :o

If you feel that someone in the group is doing too much, let them open the door anyway.

If it can talk and it isn't bigger than you, it can be dealt with diplomatically.

Your players probably aren't mature enough to handle the sight of cleavage in a gaming book.

If it's a general store, and the storekeep says he doesn't sell any weapons, that still doesn't give you reason to kill him.

classics, pure classics
 


reply

help the host/DM clean the place up afterwards it only takes a minute if everyone helps. this is especially helpfull if the dwarven forge stuff is used.:)
 

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