Everything I need to know, I learned from D&D


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Always go left.

Never leave your pointy stick behind.

It's all about the gear. It's gear that makes a man.

Always examine each door you come to for traps.

Every third level you get a new feat.

Every fourth level you get to raise a Stat by one.

Humans are superior.

Always have torches.

Always have a bag of flour for the invisible things.
 



In 1989 I was taking an Art History course at my local college, and after a couple week's discussion of Mesopotamia, we moved to Egypt. My teacher mentioned 'Ra', but pronounced as 'Ray', when I countered thinking it was 'Rah', she looked at me, and said, take out a sheet of paper and write down all the Egyptian gods you know - you'll get an extra credit point for every correct one.

Most people only put down 1 - 3 gods, yet I was able to list 18 different gods based on memory from Deities and Demigods. After that I became the teacher's pet. She thought I was some kind of amateur mythologian, and I didn't have the heart to tell her, I learned all that from D&D.

However, I was good at history and art history anyway - as a personal hobby. So the knowing of the Egyptian gods just put me in the forefront of the class.

That isn't the only instance of D&D giving me a leg up in the educational system, but that's my most notable one.

GP
 

The most resilient things in the known universe are adventuring parties.

The Threefold Law really works.

If it moves, kill it. If it doesn't move, make it move and then kill it.

What doesn't kill you makes you weaker - so the next thing can kill you.

There's always another answer. And it inevitably leads to another question.

Greed, for lack of a better word, is good. (Gecko got it right!)

There is no known problem that cannot be solved by repeated application of fireball.

Keep your friends close, your enemies closer, and remember they are often the same individuals.

Wizard allies are more dangerous than wizard foes.

Lanefan
 


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