You say it needs to be done right, and then suggest it be built on the sorcerer class. Those don't work well together. If done right, the class abilities will also be unique to Psions, which nixes sorcerer as a backbone.Psionicist should be a unique class but built on the Sorcerer backbone and use the spell point system from the DMG, but it needs it's own unique Spell (Powers) list that does not overlap with any of the current spell lists. Archtypes should be chosen at third that reflect a concentration in one of classic disciplines. This is why this is so hard to do in UA. No one wants to develop a whole new lists of spells (powers). It is a daunting task but needs to be done if they are going to do this right.
Exactly. And in D&D you would want to normally have some visual indication of psionic use so it could be counterspelled (otherwise too powerful).Gestures and bleeding noses I think are more of a tell for the audience at home to get over the idea theres something special going on.
Its theatrics on the screen for our (the audiences) benefit
Counterspell is only a small component of it really. You don't want people walking around town killing everyone with untraceable mind-bullets. The characters (which include NPCs) in the world need to be able to react to what is happening.Exactly. And in D&D you would want to normally have some visual indication of psionic use so it could be counterspelled (otherwise too powerful).
Exactly. And in D&D you would want to normally have some visual indication of psionic use so it could be counterspelled (otherwise too powerful).
For wizard magic, the verbal and somatic components aren't just required, it is essential to get them exactly right or the spell doesn't work. See: Harry Potter, Doctor Strange.
For psionics, it's more like making hand gestures whilst speaking. It's not essential, but it requires a fair bit of concentration to do without: See: Ray using Jedi Mind Trick with bound hands in TFA.
Exactly. And in D&D you would want to normally have some visual indication of psionic use so it could be counterspelled (otherwise too powerful).
For psionics, it's more like making hand gestures whilst speaking. It's not essential, but it requires a fair bit of concentration to do without: See: Ray using Jedi Mind Trick with bound hands in TFA.
And apart from needing to use components. And apart from psionics not being just a wizard done differently. And apart from the class abilities being the same.Sorcery in the media is pretty much the same as psionics, apart from the range of powers being broader. See: Scarlet Witch (although she is mechanically more like a warlock), Elsa.
Sorcery shouldn't just be wizard done differently.And apart from psionics not being just a wizard done differently.
That's all they have ever been, though. They just intuitively use the same spells, with the same components, as wizards. We haven't played one in 5e yet in my group. Do they have different spells than wizards now? Are there any spells unique to sorcerers?Sorcery shouldn't just be wizard done differently.
That's the problem, really. Sorcerer is not sufficiently different from wizard in 5e. Sorcerer and Psion are variations on the same thing - someone whose supernatural powers are inherent rather than learned. The psion should replace sorcerer as a base class, with sorcerer as a subclass that has access to spells from the wizard list.
Since 3rd edition introduced them, anyway. They have always been a missed opportunity, and, once Vancian casting was dropped, pointless.That's all they have ever been, though.
Are there any spells unique to sorcerers?
Not in the PH.Are there any spells unique to sorcerers?
Yes.It would make more sense to make sorcerer a subclass of Wizard, than Psion.
It's worth noting that there aren't a lot of unique-to-a-single-class spells in 5e, anyway - the Wizard hold the record, by a large margin, at 33 in the PH, followed by the Cleric at 27, and the Druid & Paladin at 17 each. Notably, those're all the prepped casters, so they have pretty ready access to their unique spells. The other 'known' casters, OTOH, have single-digit numbers of unique spells.