My characters are currently involved in a campaign oriented towards evil. The church one of the players belongs to is a major influence in the region. Several minds being more disturbed than one, I request help fleshing this particular church out.
Note 1: The Honour Guard were stolen as is from Star Wars.
Note 2: Things are rough because I am stuck for ideas for this particular church.
The Church
Domains: Earth, Death, Fire, Law, Evil, Blood.
Favored Weapons: Kris (Shortsword), Kukri, Khopesh
Prestige Classes: Eunuch Warlock, Dreadmaster
Strictures:
Consuming the flesh of other sentiant beings on holy days.
Bathing in blood
Sacrifices:
Taken weekly, sacrifices commonly involve the removal of flesh from still living beings. This pound of flesh is then subject to intense flames, the ashes stored in a urn in the church's catacombs.
Temple Architecture:
Ziggurats (terraced pyramids) constructed with large amounts of stone and earth, ordained with displays of fire. The terraces each represent a caste, only someone of a greater caste may venture into the next terrace.
The terraces dont actually have any major doorways like common churchs. The way in and out is a series of twisting passages and small doors.
The Honour Guard:
The elite honour guard carry pikes and are covered in a deep blood red silk gown, with a red steel helm. They are charged with protecting high ranking members of the church.
The Eunuchs:
The castes of enunuchs was created to maintain the churchs everyday affairs, representing the accountants, taxmen and temple officals. Eunuchs are permitted greater access to areas normally forbidden to other clergymen, to prevent eunuchs using this ability to their advantage, they are forbidden from raising any higher in the churchs caste system.
Initiates:
Stolen from their homes during the temples ritualistic yearly raids. Young members of the clergy are imprisoned deep below the surface and subjected to mental and physical torture the church has perfected over the ages. This is only the beginning of their indoctrination into the religion. They are tortured until they are able to cast simple orisons displaying that they have been selected by god.
Magistrates:
Magistrates commonly handle areas to sensitive for eunuchs or control one of the supplementry temples.
The Inquisitors:
The most zealous from among the ranks of the Magistrates become Inquisitors. Considered extensions of the consuls hand and are treated accordingly. Inquisitors rarely advance from this powerful position.
Castes:
The church maintains a rigid caste system.
Low Level: Initiate, Missionary, Confessor
Mid level: Preacher, Magistrate, Inquisitors
High Level: Cardinal, Consuler
Outside the caste system, but containing their own:
Eunuchs, Honour guard
Note 1: The Honour Guard were stolen as is from Star Wars.
Note 2: Things are rough because I am stuck for ideas for this particular church.
The Church
Domains: Earth, Death, Fire, Law, Evil, Blood.
Favored Weapons: Kris (Shortsword), Kukri, Khopesh
Prestige Classes: Eunuch Warlock, Dreadmaster
Strictures:
Consuming the flesh of other sentiant beings on holy days.
Bathing in blood
Sacrifices:
Taken weekly, sacrifices commonly involve the removal of flesh from still living beings. This pound of flesh is then subject to intense flames, the ashes stored in a urn in the church's catacombs.
Temple Architecture:
Ziggurats (terraced pyramids) constructed with large amounts of stone and earth, ordained with displays of fire. The terraces each represent a caste, only someone of a greater caste may venture into the next terrace.
The terraces dont actually have any major doorways like common churchs. The way in and out is a series of twisting passages and small doors.
The Honour Guard:
The elite honour guard carry pikes and are covered in a deep blood red silk gown, with a red steel helm. They are charged with protecting high ranking members of the church.
The Eunuchs:
The castes of enunuchs was created to maintain the churchs everyday affairs, representing the accountants, taxmen and temple officals. Eunuchs are permitted greater access to areas normally forbidden to other clergymen, to prevent eunuchs using this ability to their advantage, they are forbidden from raising any higher in the churchs caste system.
Initiates:
Stolen from their homes during the temples ritualistic yearly raids. Young members of the clergy are imprisoned deep below the surface and subjected to mental and physical torture the church has perfected over the ages. This is only the beginning of their indoctrination into the religion. They are tortured until they are able to cast simple orisons displaying that they have been selected by god.
Magistrates:
Magistrates commonly handle areas to sensitive for eunuchs or control one of the supplementry temples.
The Inquisitors:
The most zealous from among the ranks of the Magistrates become Inquisitors. Considered extensions of the consuls hand and are treated accordingly. Inquisitors rarely advance from this powerful position.
Castes:
The church maintains a rigid caste system.
Low Level: Initiate, Missionary, Confessor
Mid level: Preacher, Magistrate, Inquisitors
High Level: Cardinal, Consuler
Outside the caste system, but containing their own:
Eunuchs, Honour guard
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