Evil classes

Favored Soul offers all good saves and great casting, but no turning, and the deity's weapon focus is not likely to see much use in a character with two primary casting classes based off of different ability scores. Not as good as cleric for this case I'd say.
 

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Take the fiendish heritage feats from Complete Mage - with fiendish resistance the acid and fire resistances stack with those from the warlock.

Fiendish Power gives you a +1 CL and saving throw DCs to evil spells and warlock invocations
 

Hexblade could be an interesting combo. Fairly evil full BAB class, and the curse ability is a free action to use. I think the shadow companion (the PH2 variant, ALWAYS take this over the familiar) also costs no actions to control. And Mettle is always nice to have.

I'd second the hexblade - I like mettle as an ability and tossing curses around, too.
 

When I play a gestalt game I focus on covering up the weaknesses of one class with the second. What are the weaknesses of the Dread Necro? Worst BAB, Low HP’s, bad Fort/Ref saves, low skill points. So I would have to second Ranger (or Urban Ranger). That gives you: best BAB, best Fort/Ref saves, 6 skill point/ level, bumps you hit dice up one...
 

Thanks for all the help. Narrowed it down to Cleric and Warlock for the 2nd level.

Does anyone know of any good summoning feats or anything that could really enhance the DN side? I keep looking but dont see anything.
 

Libris Mortis has a pretty good chain of feats for enhancing undead minions you created yourself(via the spells that animate the dead, not summoning), increasing attack strength, durability, causing them to deal negative energy damage upon being destroyed(thusly healing any other nearby undead), increasing their turn resistance, etc...
 

I second the warlock - self-buffs that are easily renewable are the key to granting extra abilities.

You could throw the melee-PC's for a loop by gestalting Monk. ;)
 

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