osarusan
Explorer
My players are investigating an evil cult in a heavily modified RttToEE game.
When they reach the next village on their journey, they're going to find that there is a decent amount of evil cult influence, and eventually encounter one of the out-of-their-minds, drugged-up, creepily-harmless cultist dreamer prophets.
If you've played Morrowind, I'm thinking something along the lines of the dreamers towards the end of the game, but a little less violent while in town. I don't care if the PC's end up killing this guy, but I'm hoping they'll be able to talk to him for a bit first, and I want them to be thoroughly disturbed by the encounter.
What kind of things can make this creepier to the PCs... there's the obvious "prophetic vision" and the bad-guy-who-says-too-much routine, but that's not hard to come up with on my own. I'd like to throw in something else much more subtle and surprising, that the PC's wont expect. Any ideas?
When they reach the next village on their journey, they're going to find that there is a decent amount of evil cult influence, and eventually encounter one of the out-of-their-minds, drugged-up, creepily-harmless cultist dreamer prophets.
If you've played Morrowind, I'm thinking something along the lines of the dreamers towards the end of the game, but a little less violent while in town. I don't care if the PC's end up killing this guy, but I'm hoping they'll be able to talk to him for a bit first, and I want them to be thoroughly disturbed by the encounter.
What kind of things can make this creepier to the PCs... there's the obvious "prophetic vision" and the bad-guy-who-says-too-much routine, but that's not hard to come up with on my own. I'd like to throw in something else much more subtle and surprising, that the PC's wont expect. Any ideas?
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