evil elves and good drow


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As far as Drizzt clones...just blame RA Salvatore...

and...BTW...who says a good drow has to be a Drizzt clone...isn’t there a priesthood (priestesshood) in the underdark of good drow...run by one of the seven sisters I think...

there are plenty of other good drow...they just get culled by the masses of evil...in order to create a good good drow character (does that make sense?) you should have to come up with a way to make it work...not just I didn’t like the way my family/friends were behaving so I left...it would be more like an escape if they had any idea you didn’t fit in...


anyway, I want to be a neutral drow...anyone have a problem with that?
 
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Danzilla said:
who says a good drow has to be a Drizzt clone...isn’t there a priesthood (priestesshood) in the underdark of good drow...run by one of the seven sisters I think...


this is exactly what im saying, good drow aren't all drizzt rip-offs.
 


Cerubus Dark said:


2-3? Out of a million drow? Hardly. Now 20-30 would be too much

cool, thank you for the answer. so why do so many people whine about there being too many good drow around, many of them in other peoples games, if only 2-3 at the most ever come into their campaign?
 

johnnygolastly said:
but none of you are answering my question.

are 2-3 good drow in your whole campaign too much?

2-3 good drow in my campaign IS too much. Actually ONE is two much.

if someone asked to play a good drow in my campaign i'd have to respond with "sure.. you're an elf from the darkest corner of a jungle. your skin in black and you like to bleach your hair. Your people call themselves the "drow." Still wanna play one or are you going to play a real race like the rest of the party?"

joe b.

Vehemently against angst.
 

I have no problem with good drow. I do have a problem though with Menzoberran escapees, or escapees from similar drow cities. I don't mind a drow like Zaknafein at all, and Eilistaree is one of my favorite FR deities, and I really hate that the ratio of outcast good drow to good drow from cities of Eilistaree as PCs is about 100-1. And besides, if anything, an evil elf is a Dalamar clone.
 
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johnnygolastly said:


cool, thank you for the answer. so why do so many people whine about there being too many good drow around, many of them in other peoples games, if only 2-3 at the most ever come into their campaign?

Well, personally, if I still ran campaigns, the thing about having good drow requires very solid roleplaying from players, which they might not be up to yet. Or they might be picking Drow not because they want to roleplay an outcast who has to run or fight for his life constantly on the surface, but because it's cool in someway. That's why I'm not really for Drow characters, or Thri-Keen for that matter.
 

No it's not a big deal, if that is how you want to run your campaign.

But, for the sake of my argument, the original intent behind Drow was an EVIL race of elves, why are the 1) whole societies of good, or other than evil Drow popping up in actual publications, and 2) maybe it is not as bad as it used to be, but there are or were a LOT of "one-good-Drow-exceptions-to-the-rule" running around. And my original question is why is that? What's the fascination? I would also argue that so many players have done the good Drow thing that it is hardly an original "role-playing" idea anymore.
 

Evil elves, good drow: an idea.

Actually, there are possibilities here...

Make the surface-dwelling elves the chaotic, selfish, child-stealing psychopathic bastards. Creepy, pretty things with no compassion and an unhealthy interest in killing things in artistic and interesting ways.

Then make the drow the good elves: a minority, driven underground long ago, struggling against the environment and the other, embittered underground refugees.

For some reason, then, these drow just *have* to return to the surface. So they send out scouts, to see if their evil cousins are still around. These scouts are promptly caught by the surface-dwellers and burned, hanged, quartered or whatever the local way of dealing with elves. Some manage to get away and return back home, telling how things are.

The next batch of scouts have been magically altered: no pale-skinned, dark-haired, green-eyed elves, but beings with pitch black skin, white hair and red eyes. Negative elves, who are careful to tell everyone that no, we aren't elves, we are drow (which nobody except the rare, historically minded surface elves recognizes as an elven name for "displaced people" or something like that).

How does this sound?
 

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