Shemeska
Adventurer
Laurel said:So I wanted to poll a larger spectrum: Have you ever played in a group that was mixed evil and good alignments? How did things go? Do you have any suggestions on how to make sure it works?
Evil people can have friends too. Unless you're a full blown fiend (and even then there can be other concerns) you're not a slave to your alignment above and beyond anything else if you're playing them as an intelligent and complex character. But depending on the type of evil and the type of good involved here, it's very situational if it can work or not.
My current group of PCs is largely various flavors of neutral, but they have an NG cleric and a LG fighter (cohort to the cleric) in the same party as an NE half-ogre mercenary with Blood War experience, an N (verging on NE) half-fiend/half-celestial, and an NE tiefling who worships Shar.
If you're evil and your deity has you sacrifice living intelligent victims, don't do it in front of the party. Better yet, don't tell the party about your extracurricular activities in specific. Tell the cleric of a good deity that you "worship a deity of loss" and leave out "and we're sacrificing innocents this weekend". Unless we're talking a hound archon trying to make a party work with a glabrezu, mixed or opposite alignment PCs can still work so long as they're motivated by more than money, they have higher shared goals, and if they're friends beyond just having common goals.
You need to have a seriously competant group to pull some things off though. If your group is filled with immature hack'n'slash orc baby killing paladins, you probably don't want to have alignments vary too much among the group. But if your players like non-one dimensional characters with complex motives and personalities, it can be a vehicle to some amazing RP opportunities.