One of my non-arguable, set in concrete rules as a DM is no evil characters.
I have no interest in running a game for evil characters and no interest in evil as a plot-line.
To me, D&D is about heroic fantasy. You don't have to be a shiny knight or even a do-gooder, but at the end of the day, your primary motivation has to come from WANTING to save the world.
If you play just for loot and power, well... I guess that's acceptable, but really, you could play a CRPG for that and get just as much out of it.
I just don't understand the attraction to playing an evil character. I'm not there, as a DM, to allow a player's vicarious enactment of selfish fantasies or be their vehicle for socially unacceptable behaviour. For that, they can see a shrink.
What is your take on evil in the game?
I have no interest in running a game for evil characters and no interest in evil as a plot-line.
To me, D&D is about heroic fantasy. You don't have to be a shiny knight or even a do-gooder, but at the end of the day, your primary motivation has to come from WANTING to save the world.
If you play just for loot and power, well... I guess that's acceptable, but really, you could play a CRPG for that and get just as much out of it.
I just don't understand the attraction to playing an evil character. I'm not there, as a DM, to allow a player's vicarious enactment of selfish fantasies or be their vehicle for socially unacceptable behaviour. For that, they can see a shrink.
What is your take on evil in the game?