Evil Toki Comics Plans on launching a new Comic Series! (Full)

Looks good Insight, alright looks like we are almost ready to begin, you guys have any world questions? Now is the time to ask! I will be posting a list of NPCs that your characters would know, at least in passing, that work for EPIC or whatnot ;)
 
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I'd really like to see the NPCs we're going to be interacting with on a regular basis. I have a feeling that Domineer is going to function as group spokesman in some cases, so I'd like to get a handle on the personalities involved.
 

I don't really have any questions about the game world. My character has rather good knowledge of history, supers, and tactics - so any information in those areas would be good for background for him.

I see Karl as the no nonsense soldier. Studies his opponents, learns their weaknesses, exploits them. His Defense is more from being through so much that he just 'knows' a blast is going to go off right there at that moment. I don't see him as the leader but more as a military expert/2nd in command type.

Keia
 


EPIC Characters

· Ota Takeshi (PL 5): Takeshi is the brain behind the EPIC organization; he is a baseline, a brilliant baseline, but a baseline nonetheless with a varied career dealing with research, espionage, and elite research. He currently operates out of Oz, which is located in the South Pacific in a secret compound, on a private island owned by Geo Corps. Which serves as the HQ for EPIC, or at least a reasonable facsimile, since the HQ tends to move around with time. Takeshi is an older man, in his late forties, and tends to be hands off as far as the fieldwork is concerned, running more of the logistics of the operation, and is the prime liaison between EPIC and the UN.
· Agent Sarah Grimes (PL 4): Agent Grimes is a top field agent, although a baseline, she has an uncanny ability to get the intelligence that the special field operatives need in a timely manner. She typically deploys ahead of the special field ops team, and is currently assigned to Team 6, working closely with the operatives once they deploy to the field, in a more support function and role. Normally Sarah appears as platinum blonde with short hair, and a slim, if almost skinny figure, she dresses conservatively, but is an excellent disguise artist, and often changes her appearance to fit the locale, and the mission. She is a no-nonsense kind of person, and presents just the facts.
· Joseph “Buddha” Patterson (PL 8): Joseph was a career soldier in the Army, and did 16 years serving on the special forces for the United States. In his 16th year on a mission in the Middle East, his squad got ambushed, or perhaps sold out, and was killed to the last man. Joseph was taken prisoner, and was held as hostage for 4 long months of torture at the hands of the Al Sufaed Jihad, an elite run outfit of extremist Muslims. Joseph was rescued by EPIC, but his condition was less then stellar, but it seemed that EPIC still had a use for the career soldier, and he was later “augmented” with cybernetics. Over seventy percent of his body is now artificial, but Joseph is now stronger, and faster then he ever was. He continues to use his leadership skills as the Team Control of Team 6, and takes his role very seriously. Around Oz, Joseph is often called Buddha, a nickname that he earned in the service, and seems fond of. He is tall in stature, and looks to be heavy-set, but his body belies a strength and speed that is beyond what any baseline could attain. But his tactical and leadership acumen is what sets him apart from most cyborgs.
· Doctor Mona Summers (PL 5): Dr. Summers is an Alpha class Elite, gifted with a high intellect, but precious little else. She is fairly brilliant, and heads up the R&D branch for Team 6, she is a quiet person, reserve and focuses mainly on her work, and rarely interacts with the agents. She has a womanly figure, with curly dark hair, and a hint of Moorish blood in her face. She typically outfits Team 6 with the best gear that they can afford, or sometimes, sends them out as test-beds for future technologies.

Oz (EPIC HQ)

Oz is the name of the headquarters used for the EPIC facility, it is located on a private island in the South Pacific, but is not visible from the air. The island is a pristine tropical paradise, used as a vacation spot for the executives of Geo Corps. Though this is simply a front, for the real operation, which is Oz.

Oz is located about 1700 feet below the ground, and is accessible from the sea, underwater, and by land, though the only entry point is hidden on the Private Resort on the surface of the island, which is called Makai. Oz is an extensive facility, which houses about 75 people, 25 of which are operating field agents, there are several other structures around the world operating for EPIC, but Oz is the largest. It is a state of the art compound, with every amenity money can buy, no expense has been spared, though in the early days, it was little more then reinforced bunker, construction work, done in-house as expanded the facility immensely. Agents often reside in the structure, but that is not par for the course, but the nature of the “job” demands that the agent could be away from home for many weeks if not months at a stretch depending on the role. Agents residing outside of Oz, are given “cover jobs” usually with one of EPIC’s front companies, in a capacity, that keeps their schedule quite free.

Oz houses several aerodynes, which are also submersible, though indistinguishable from normal aerodynes, these new designs allow the craft to depart from under the sea, and surface farther away from the island, to keep suspicion at a minimum. With enhanced stealth and ECM technologies, they stay hidden until needing to present themselves. These aerodynes often referred to, as “Sharks” are the typical mode of travel for agents deploying to just about any location around the world.
 
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Keia said:
I don't really have any questions about the game world. My character has rather good knowledge of history, supers, and tactics - so any information in those areas would be good for background for him.

I see Karl as the no nonsense soldier. Studies his opponents, learns their weaknesses, exploits them. His Defense is more from being through so much that he just 'knows' a blast is going to go off right there at that moment. I don't see him as the leader but more as a military expert/2nd in command type.

Keia

Just curious - because my character would be - what service branch and rank did Karl achieve before coming to EPIC? He needs to know if his XO is going to be trustworthy :D
 


Insight said:
Just curious - because my character would be - what service branch and rank did Karl achieve before coming to EPIC? He needs to know if his XO is going to be trustworthy

It doesn't matter to me. Sergeant I guess, anything higher I'll leave up to Toki (I would prefer no higher than Captain).

Keia
 

Keia said:
It doesn't matter to me. Sergeant I guess, anything higher I'll leave up to Toki (I would prefer no higher than Captain).

Keia

Enlisted, eh? Nothing wrong with that! Salt of the earth, I tell ya!
 

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