Evil Toki Comics Plans on launching a new Comic Series! (Full)

Keia said:
Any suggestions for improvements, errors, efficiencies?

Keia

Stilling looking for ideas or suggestions on my character. Happy to get started if it works, but I'm not sure I'm happy with it yet.

Keia
 

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Vardeman said:
Would you allow longer distances be a multiple round action? Or do I have to stop after each 40 mile jump?

40 miles/6 seconds = 400 miles/minute = 24,000 miles/hour
circumference of the earth = approx. 25,000 miles
can go anywhere on earth in just over a half-hour

A lot slower than light, but still purty fast... :D Of course that's a LOT of data to be downloading to the far end... Yeah, that'll work! Thanks!

V

Teleport 1, Extras: Extended Teleport (20x = 1,048,576 multiple, x4 for extended= x4,194,304 = 20,971,520 feet per rank, or about 3972 miles per rank), Flaws: Extended Teleport Only, Only through datalines. Cost = 20 per rank

Since the globe is about 25,000 miles circumference (assuming worst case of not being able to short-cut through the earth you'd need 6 ranks to go anywhere in the world. About 2 ranks would be needed to go straight through the earth. Ok, 60-120 points seems a bit harsh.

(Just thinking out loud; nothing to see here.)
 

Ok, 60-120 points seems a bit harsh.


Thats because your numbers are wrong. :)

Teleport 2/rank base Extra: Extended Teleport increases teleport to 3/rank for each rank of teleport with the Extended extra. The Flaws: Drop it by 1 each to 1/rank.

(The extended teleport stacks with the basic teleport it doesn't cost seperately). I don't have the book handy to do distance calculations but I hope that helps.
 

Editor's Comments

Rober Raets

Graviton looks good, I asume the Boost is for Dexterity? And could I get a skill breakdown for how many ranks he spent on skills, makes it helpful when I do checking.

Keia

Shorty looks good, nothing I see is glaring, I assume the ranged weapon is some kind of super-science rifle or something to that effect, looks good. Nice character :)

Kalanyr

Could you repost your character in a different format, it is very hard to read, something similar to Keia would be helpful, so far, I ama little confused at the constantly on abilities, would be better to buy those seperate tie them to a single ability, and athe disturbing appearance weakness is not an option, the agents are supposed to be able to blend in :)

Radiant

Character looks good, the mechanics all work out, seems like a good mix of powers :)

Varderman

If you are assassin that is fine, more of a highly skilled normal then anything else, but the Disturbing weakness has to go, like I said these guys must be able to blend in, people can't know they are elites at first glance :)

Dvang

Silence Silence looks good, the base damage effect for all damage is usually Lethal, that goes for Suerp-Strength as well, this is a Lethal setting so to speak, anyways the pistol is nice, a very powerful pistol considering high-powered rifles do +5 damage :)

That is about it, that I can see :)
 
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Okay, I'll do a reformat as soon as I got the time. The reason the constant spells were done as part of the constant sorcery was because Sollir suggested to me in Chat , that the original way I did it, (with those as seperate abilities) made Magus weak. The Disturbing thing will be explained as soon as I get the Alternate Form finished (hence the presence of that feat) .
 

Re: Editor's Comments

Tokiwong said:
Vardeman

If you are assassin that is fine, more of a highly skilled normal then anything else, but the Disturbing weakness has to go, like I said these guys must be able to blend in, people can't know they are elites at first glance :)
Yes, I'm going to use Assassin. How about I change out the Disturbing weakness for a Quirk? Say... Arachnophobia or something? Since you say this is a Lethal setting should I get rid of the Dual-Damage component of the needlers?

V
 

Re: Re: Editor's Comments

Vardeman said:
Yes, I'm going to use Assassin. How about I change out the Disturbing weakness for a Quirk? Say... Arachnophobia or something? Since you say this is a Lethal setting should I get rid of the Dual-Damage component of the needlers?

V

That would be up to you, sounds like a descent Quirk :)
 

Re: Re: Re: Editor's Comments

Tokiwong said:


That would be up to you, sounds like a descent Quirk :)
Cool, it's in then. As for the dual-damage, I'm thinking I might need to keep that in case I need to knock someone out rather than killing them. Let me know if the points as Sollir posted them add up, and I'll be set.

V
 

Kalanyr said:



Thats because your numbers are wrong. :)

Teleport 2/rank base Extra: Extended Teleport increases teleport to 3/rank for each rank of teleport with the Extended extra. The Flaws: Drop it by 1 each to 1/rank.

(The extended teleport stacks with the basic teleport it doesn't cost seperately). I don't have the book handy to do distance calculations but I hope that helps.

You get the "extended only" flaw multiple times? That means it's only 6-12 points to teleport anywhere in the world.
 

Tony Waite has had 5 ranks in Acrobatics, Balance, Climb and jump for most of his life. Recently, he accuired 10 ranks in both Hide and Move Silently. The Boost was meant for Stenght, but it has the Obvious flaw so he can't use it out in the open.

I would suggest that y'all buy Shades with Darkvision as well.
 

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