Evil Toki Comics Plans on launching a new Comic Series! (Full)

Got some quick inspiration, Dvang, how would you like to add the Full Effect power on your weapon, but tack on the Subtle extra (A power with this extra is only detectable with the appropriate Detect feat. For example, a subtle energy blast might be an invisible and inaudible beam of radiation, only detectable by Geiger counters and characters with Detect (radiation). Targets of a subtle effect still feel it but may not know where the effect originated,)

Think of it as the ultimate 'Silencer' :D

Was thinking about using this idea with another char I have planned, and thought it might be appropriate for your char.
 

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If anyone needs a character, this one needs a home ;)

Assassin: PL 10; Init +13 (+5 Dex, +4 Super Dex, +4 Improved Initiative); Defense 19 (+0 Base, +5 Dex, +4 Super Dex); Spd 30 ft.; Atk +12 melee (+2S Punch), +15 ranged (Gadgets); +11/+11/+11 Single Needle Launcher or +9/+9/+9/+9/+9/+9 2 Needle Launchers (+10 S/L + 10 S/L Energy Field); Sv Dmg +17, Fort +0, Ref +9, Will +1, Str 14 Dex 20 Con 10 Int 16 Wis 13 Cha 10.

Skills: Acrobatics +14 [5], Disable Device +10 [1], Hide +10 [1], Move Silently +10 [1], Pilot +10 [1]

Feats: Ambidexterity, Assessment, Attack Focus (Ranged Attacks), Blind-Fight, Dodge, Evasion, Far Shot, Immunity (Poison), Improved Critical (Needle Launchers), Improved Initiative, Multishot, Photographic Memory, Point Blank Shot, Precise Shot, Rapid Shot, Surprise Strike, Toughness, Two Weapon Fighting

Armor +10 (Cost 1; Total 10)
Gadgets +10 (Cost 1; Total 10)
2 Needle Launchers (Ranged Weapon) +10 (Powerstunt: Dual Damage, Fatigue; Extras: Autofire, Energy Field [Poison], Subtle; Flaws: Full Effect, Ineffective-Flesh only, Uses [8]; Cost: 1; Total: 20) [Super-Science]
Super Dexterity +4 (Cost: 4; Total: 16) [Training]

Weakness: Disturbing

Totaled Up:
Stats: 23, Powers: 60, Skills: 9, Feats: 42, Abilities: 30 (+10 BAB)=160/160
 
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Sollir Furryfoot said:
If anyone needs a character, this one needs a home ;)

Assassin: PL 10; Init +13 (+5 Dex, +4 Super Dex, +4 Improved Initiative); Defense 19 (+0 Base, +5 Dex, +4 Super Dex); Spd 30 ft.; Atk +12 melee (+2S Punch), +15 ranged (Gadgets); +11/+11/+11 Single Needle Launcher or +9/+9/+9/+9/+9/+9 2 Needle Launchers (+10 S/L + 10 S/L Energy Field); Sv Dmg +17, Fort +0, Ref +9, Will +1, Str 14 Dex 20 Con 10 Int 16 Wis 13 Cha 10.

Skills: Acrobatics +14 [5], Disable Device +10 [1], Hide +10 [1], Move Silently +10 [1], Pilot +10 [1]

Feats: Ambidexterity, Assessment, Attack Focus (Ranged Attacks), Blind-Fight, Dodge, Evasion, Far Shot, Immunity (Poison), Improved Critical (Needle Launchers), Improved Initiative, Multishot, Photographic Memory, Point Blank Shot, Precise Shot, Rapid Shot, Surprise Strike, Toughness, Two Weapon Fighting

Armor +10 (Cost 1; Total 10)
Gadgets +10 (Cost 1; Total 10)
2 Needle Launchers (Ranged Weapon) +10 (Powerstunt: Dual Damage, Fatigue; Extras: Autofire, Energy Field [Poison], Subtle; Flaws: Full Effect, Ineffective-Flesh only, Uses [8]; Cost: 1; Total: 20) [Super-Science]
Super Dexterity +4 (Cost: 4; Total: 16) [Training]

Weakness: Disturbing

Totaled Up:
Stats: 23, Powers: 60, Skills: 9, Feats: 42, Abilities: 30 (+10 BAB)=160/160
Hmmm... if Toki has no objections, I could use this guy. I just noticed a couple of things though... The final addition comes to 164, but you only have 18 feats which is 36, rather than 42, and that would make it 158, and the powers add up to 56 rather than 60 which then makes it 154. That leaves 6 extra points to play with. Perhaps a point of Open Locks +10 [1], a point of Wisdom, and 4 points of amazing save Fort +4/Will +4 (Flaw: Device)? Also, what's disturbing about him? Or do I get to make that up on my own (or replace it with another Weakness)? One other question... The uses [8] flaw. Is that 8 uses at full auto? Meaning that I could take 24 shots with each needler if I took just one shot at a time.

V
 

Er, sorry, I did some playing around in the end.

The extra "feats" comes from the 4 power stunts under the Needle Launchers power, Dual Damage and Fatigue, once for each gun (total of 8 pp)

The -4 to powers overall however were placed into feats though, I think, so you might want to add everything up and check again, kinda did it in a rush.

Edit-Yes, the uses flaw make you to fire 24 shots per day, as per M&M rules.
 
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If you wish to use it Varderman then cool, I am going to do point checking tonight or tommorow, if we can, I would like to start this week :)
 

Er, not to hijack, but here's another critter if anyone wants to play (Might be a tad bit broken, but was for fun):

Lich: PL 10; Init +0 (-4 Dex, +4 Improved Initiative); Defense 10 (+0 Base, -4 Dex, +4 Size); Spd 5 ft., Astral Form 50 ft. (Sprint up to 51,200); Atk -1 melee (-3S Punch), -1 ranged (None); Sv Dmg +9, Fort +0, Ref -4, Will +15; Str 3 Dex 3 Con 10 Int 20 Wis 20 Cha 20.

Skills: Knowledge (Occult) +16 [1]
Feats: Durability, Immunity (Aging, Disease, Exhaustion, Poison, Starvation, Suffocation), Improved Initiative, Indomitable Will, Iron Will, Photographic Memory, Psychic Awareness

Powers:
Alternate Form (Solid) +1 (Flaw: Permanent; 4 pp; Cost: 4 pp)
Astral Projection +10 (Extra: Mind Control (Mind Blank); Flaw: Slow; 6 pp; Cost: 60 pp)
Mental Protection +10 (Extra: Super Intelligence; 3 pp; Cost 30 pp)
Shrink (Up to Diminuitive) +9 (Extra: Protection, Flaw: Full Effect, Permanent; 1 pp; Cost: 9 pp)

Weakness: Disabled (Effectively) Paraplegic

Total:
Stats: 16, Powers: 103, Skills: 1, Feats: 24, Abilities: 16 (+8 Base Will)=160/160

Description: The "Lich" itself is a life forced trapped within a diminuitive gem, through some dark, unearthly ritual. From this "phylactery", he remains inconspicuous, and astral projects a skeletal form into reality in which he uses to gain control of the thoughts of others.
 
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Sollir Furryfoot said:
Er, sorry, I did some playing around in the end.

The extra "feats" comes from the 4 power stunts under the Needle Launchers power, Dual Damage and Fatigue, once for each gun (total of 8 pp)

The -4 to powers overall however were placed into feats though, I think, so you might want to add everything up and check again, kinda did it in a rush.

Edit-Yes, the uses flaw make you to fire 24 shots per day, as per M&M rules.
Ok, the fatigue power stunt... is that another option or does it take effect in addition to the S or L? In other words is it S or L or F, or is it S+F or L+F? Does that make sense?

V
 

Sollir, it would be ok, but I think let's leave Silence the way she is. She looks good now, and I'm sure to add stuff to the weapon would have to remove other things. This way Toki can take a look.
 

To make it easier Toki.. here is everything for my character in one post.

Real Name: Sarah Grant
Silence

PL 10;

Str 10
Dex 20
Con 12
Int 14
Wis 14
Cha 16.

Init +9 (+5 Dex, +4 Improved Initiative);
Defense 18 (+3 Base, +5 Dex); Spd 30 ft., Fly 50 ft.;
Atk +8 melee (+0S Punch), +14 ranged (+10L Gun); +13 ranged (Snare, Suffocation);
Sv Dmg +7 (+17), Fort +1 (+11), Ref +5 (+15), Will +2;

Skills: Listen +6 [4]

Feats: Aerial Combat, Attack Focus (Ranged Attacks), Attractive, Dodge, Evasion, Heroic Surge, Immunity (Suffocation), Improved Initiative, Point Blank Shot, Rapid Shot, Toughness, Ultra Hearing

Powers:
Energy Control (Sonic) +10 (Power Stunt: Distintegration, Extras: Obscure (Hearing); Flaw: Obvious; 2 pp; Cost: 20 pp) [Source: Mutation]

Using this ability, sonic energy surrounds and emanates from Silence, allowing her to Dazzle victims, as well as Distintigrate crystalline and other similar substances. She may also create an area of silence, extending 50 ft. out from its initial area of effect.

Force Field (Sonic) +10 (Free Extra: Force Attack: Suffocate, Power Stunt: Snare; Extras: Amazing Save (Fort, Reflex), Deflection, Flight, Offensive; Flaws: Slow; 4 pp; Cost: 40 pp) [Source: Mutation]

A ring of pure, vibrant, sonic energy surrounds Silence when she uses this ability. It rotates all around her, speeding up enough to defend and strike almost anything that attacks her while granting her the ability to fly through the air. She can send out part of this ring to constrict an opponent (Snare), or shape its energies to choke an opponent (Suffocation).

Weapon (Ranged) +10 (1 pp; Cost: 10 pp) [Source: Super-Science]
A special machine pistol with a built-in silencer. It was made to automatically draw on Silence's power over sound waves to propel the bullet at near-supersonic speed.

"Black Shades" (Grants Radio Hearing and Radio Broadcast feats, Device, Cost: 2pp)

Weakness: Sonic Vulnerability

Sarah was a sixteen year old who became ostracized by her family once it was discovered she was an elite. The onset was an argument with her mother. The two were yelling and screaming at each other over a small matter. Sarah suddenly snapped, and her mother was encased in an area of silence. She ran away from home. She met up with another elite named Bishop who was actually working for Pantheon. She "fell in love" with him (being a teen, it was actually just infatuation). He constantly tried to get her to understand and follow Pantheon's idea of elites' being superior, but she just didn't believe that. However, because of her "love" for him she helped him perform numerous jobs for Pantheon. However, his interest in her began to fade, and soon she was pretty sure he was sleeping with another female elite, named Delilah Peel. She confronted him, but he managed to avoid the subject until after their next mission. On the next mission her "love" stabbed her in the back with his sword at the completion of the mission, stating he had tired of her and her failure to see the true path, then he left before the building exploded. She managed to push/pull/crawl most of the way out of the building when she was discovered by an EPIC team investigating. Losing consciousness, she warned them about the bomb and they evacuated asap, emerging seconds before the bomb exploded. The EPIC team took her back to their headquarters where she received medical attention. After lengthy interrogations, they decided to "hire" her on a trial basis. After a period of time she proved her worth and trust and became a solid member of the team.

Sarah spent a year with Bishop, and has spent 2 years with EPIC. She is now known as Silence and is a useful member of her team providing specialized support. While with EPIC she has increased her abilities and discovered an ability to create a field of sound around her, for protection but also for flight and offensive attacks. More confident now, she still worries about meeting her former love Bishop.

She knows almost nothing of value about Pantheon and it's operations, only what <insert name> has told her about its philosophy and the jobs she performed. She still loves (and hates) <insert name> the Pantheon agent, as well as the woman he betrayed her for.

Totalled Up:
Stats: 26 Powers: 70 Skills: 4 Feats: 30 Abilities (BAB +8, BDF +3): 30=160/160
 
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