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Slightly revised Animator, I'm contemplating whether he's too overpowered or underpowered or what-not.

Animator: PL 10; Init +3 (+3 Dex); Defense 17 (+4 Base, +3 Dex); Spd 30 ft.; Atk +6 melee (+1S Punch), +8 ranged (None); Sv Dmg +3/+13 (In Armor), Fort +0 (+7), Ref +3 (+10), Will +2 (+9); Str 12 Dex 16 Con 10 Int 16 Wis 15 Cha 14.

Skills: Craft (Drawings) +13 [8], Profession (Arist) +8 [4], Sense Motive +4 [2]
Feats: Assessment, Evasion, Fame (Famous comic book artist), Hero's Luck, Photographic Memory, Power Immunity (His animated images won't attack him), Talented (Craft: Drawing, Profession: Artist). (Points spent: 12)

Powers:
Animation +10 (Images only, Extras: +5 Points extra to distribute amongst powers; Flaws: Slow, Limited - One Type: Self drawn images only) (Cost 6 pp; Total 60 pp) [Source: Mutation]

Armor +10 (Cost 1 pp; Total 10 pp) [Source: Mutation]
Amazing Save (Fortitude) +7 (Extras: Adds to Reflex and Will; Flaws: Device; Cost 2 pp; Total 14 pp) [Source: Mutation]

This protection is granted by kanji, runes, and other symbols of protection painted on his skin, which can be washed or worn off at the GM's discretion

Gadgets +10 (Cost 1 pp; Total 10pp) [Source: Super-Science]

Various tools drawn from the EPIC R&D facility which he has acquired to supplement his lack of direct combat ability.

"Black Shades" (Grants Radio Hearing and Radio Broadcast feats, Device, Cost: 2pp)

Weakness: Quirk (Superstitious)

Background coming soon.

Totalled Up:
Stats: 23 Powers: 84 Skills: 14 Feats: 16 Abilities (BAB +5, BDF +4): 23=160
 
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Sollir, I like this one better. :D You're good at this.

Hm... I'm tempted with both the deflection and the flight. I hadn't really thought about giving her flight, but it would come in handy for the group. Of course, so would the deflection ability. Hmmm. Let's go with the Flight since I don't see anyone else taking flying abilities yet. If you need more feats, I'd recommend either Toughness or Rapid Shot would be ok with me to swap out.

You can email me at : dcvdg@comcast.net

thanks!
 
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Glad you like her :D

Updated, since you had a hard time choosing between the two, I put the Slow Flaw on Force Field, making its activation a Half action instead of a Free action to gain both :) I'll try to email you tomorrow when I have more time to type everything up.
 
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So heres my background. Stats coming....i hope:rolleyes:

Radiant:
Quote: Yeah I know im great. ……………Then why did I run? Well you see it was more like a backwards charge…

Jorgi Vladislav grew up in one of the better of Russian families. He never had many worries and could visit a pretty decent university. But a few years back his family hit hard times as the company his parents there working for just crumbled in the unstable economic environment. To pay for his education Jorgi started to take on some small hacking jobs and soon his talent brought him more and more work. After some time he spend more nights hacking at home than outside by day and was doing work directly for the Russian mafia. Then his powers as an elite manifested he became even better and while trying to find out more about himself he carelessly hacked into any system he found interesting. Despite his confidence he wasn’t good enough though and he was caught by epics own security while trying to access data about them. He was given a pretty simple choice, see prison for the things he had done so far or vanish from his home, sell out anything he knows about his contacts and work for epic himself. Jorgi aka Radiant is actually not too unhappy in his new environment as he now can do all the stuff he did before and play with the newest toys while working for the good guys for a change(well at least the grey ones, its sure a big step up). His old contacts do not think nearly so high of his new way of life though and some important figures in the Russian mafia have not forgotten who betrayed them and are still searching for him.
 
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Magus aka Johnathon Smith
Quote: "Some people think magic is all about flash and bang. Makes my job a lot easier."

Abilities: Str 10 Dex 16 Con 12 Int 20 Wis 20 Cha 14 (32 points)
Attack Bonus: Melee +3 [+4 Sorcery] Ranged +6 [+7 Sorcery] (9 Points)
Defence Bonus: 13 (10 Flatfooted) ( 0 Points)
Fort:+1 Ref:+3 Will: +5 Damage: +3 (+13 Forcefield) (0 Points)
Skill Ranks: Knowledge (Occult) 10, Concentration 10, Power Use (Sorcery) 10
(15 points)
Power Ranks: Sorcery 10 (Cost 8/rank,Continuous,Restricted-Cold Iron)
Feats: All-Around Sight,Blind-Fight,Blind Sight,Detect Magic,Identity Change, Power Immunity, (12 points),Toughness,Heroic Surge, Attack Focus (Sorcery) Power Stunts (Flight [Super-Flight], Elemental Control [[Create Element],[Elemental Blast],[Dual Damage],Energy ],Sorcery Extra Spells (Flight,Immunity,Energy Field) 14 Points
Weaknesses: Quirk (Fear of Cold Iron) (-10 Points),Disabled (Disturbing[Eldritch Form]) (-10 Points)
Hero Points: 5
Sorcery Spells: Elemental Control(Fire), Forget (Causes the Target to forget the past hour and rationalize logical replacement,DCs as per Mind Control)),Energy Field (Mystical Radiation) ,Flight, Force Field,Telepathy, Invisibility, Create Object,Immunity,Teleportation (Extended Teleport (+1 Rank)))
Gadget: Black Shades (2pp)

150 points

Spells Constantly in effect: Flight, Immunity (The 10 listed in M&M book)



*The sorcery spell list here deviates somewhat from the base one in M&M (especially Forget) if its unacceptable I'll switch it to something more conventional)

Source for All Powers Are Mutation(Mystic)
 
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quicdk question since im trying to read through my book like crazy,
can anione tell me if superfeats differ from normal feats in anithing(selection, costs,etc..)?
 

Tokiwong said:


Roll with it, and I am sorry Dvang I know the feeling, happened to me before... not cool at all. But at least you helped me come up with two ideas for NPCs.
Hmmm... can't find any way with the rules to do the teleport through communication lines thing, since a PL10 teleport is limited to just under 40 miles. Any ideas?

V
 

Radiant said:
quicdk question since im trying to read through my book like crazy,
can anione tell me if superfeats differ from normal feats in anithing(selection, costs,etc..)?

They cost the same, just allow the character to do obviously super things for the most part

Varderman, you can add a flaw that the teleport is via electrical lines only, and 40 miles is pretty far in 6 seconds, I would go with that... :)
 

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