Magus aka Johnathon Smith
Quote: "Some people think magic is all about flash and bang. Makes my job a lot easier."
Abilities: Str 10 Dex 16 Con 12 Int 20 Wis 20 Cha 14 (32 points)
Attack Bonus: Melee +3 [+4 Sorcery] Ranged +6 [+7 Sorcery] (9 Points)
Defence Bonus: 13 (10 Flatfooted) ( 0 Points)
Fort:+1 Ref:+3 Will: +5 Damage: +3 (+13 Forcefield) (0 Points)
Skill Ranks: Knowledge (Occult) 10, Concentration 10, Power Use (Sorcery) 10
(15 points)
Power Ranks: Sorcery 10 (Cost 8/rank,Continuous,Restricted-Cold Iron)
Feats: All-Around Sight,Blind-Fight,Blind Sight,Detect Magic,Identity Change, Power Immunity, (12 points),Toughness,Heroic Surge, Attack Focus (Sorcery) Power Stunts (Flight [Super-Flight], Elemental Control [[Create Element],[Elemental Blast],[Dual Damage],Energy ],Sorcery Extra Spells (Flight,Immunity,Energy Field) 14 Points
Weaknesses: Quirk (Fear of Cold Iron) (-10 Points),Disabled (Disturbing[Eldritch Form]) (-10 Points)
Hero Points: 5
Sorcery Spells: Elemental Control(Fire), Forget (Causes the Target to forget the past hour and rationalize logical replacement,DCs as per Mind Control)),Energy Field (Mystical Radiation) ,Flight, Force Field,Telepathy, Invisibility, Create Object,Immunity,Teleportation (Extended Teleport (+1 Rank)))
Gadget: Black Shades (2pp)
150 points
Spells Constantly in effect: Flight, Immunity (The 10 listed in M&M book)
*The sorcery spell list here deviates somewhat from the base one in M&M (especially Forget) if its unacceptable I'll switch it to something more conventional)
Source for All Powers Are Mutation(Mystic)