Exalted 2nd Edition Game

So, um... do I post next? I'm inclined to wait for the ST in this situation, but if you're waiting for me, I can try to do something with it... lol
 

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Go ahead. I think we'll be hanging around here for a while. I want to have a long interaction between Leon and Skies, who can journey together for a bit before the circle ever meets up. It'll give me something to base my imagination off and give Skies somebody to spout random bits of poetic wisdom to.
 

Yeah, but I mean for the bandits, if they're going to attack, shouldn't I wait for the ST? He said we could control actions to a certain degree, but I have a feeling they will attack, and I don't feel right about rolling for NPCs etc...

(Edit: If I knew the protocol for inserting mechanics into the IC, I'd probably try to get some Social Combat started... even though long ticks don't make sense in this situation, it seems like what Leon would do (try to convince them to leave him alone).

I've found an interesting House Rule on Social Combat called Social Conflict on RPG.net. It allows Social Attacks etc... to be used during mass and regular combat, it is tickless (there are rolls to Take the Floor and Hold the Floor, with The Floor being the ability to act etc...). I dunno, I found it interesting and more fitting with how I see Social Combat. But yeah, just a suggestion :P)
 
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He a suggestion on how to handle all the OOC stuff, including rolls, in the IC thread. Just put it in a [*SBLOCK=OOC*][*/SBLOCK*] tag (less the *).

[SBLOCK=OOC]Insert you OOC text here.
Add a roll here (damned, 7 success, one wasted good roll) :p

To insert that link, you write it like this: [*URL=http://invisiblecastle.com/find.py?id=1132901*]here[*/URL*] (less the *).[/SBLOCK]

That way, it keep the IC thread clean as these SBLOCK are small and doesn't burden the thread.
 

That's an awesome idea! And it taught me how to name links and sblocks! :P

(Edit: But I still think I'll wait for Figmike, because I'm pretty sure these guys are hostile and would just try to fight me anyway, plus to see if he likes the sblocking idea)
 



Sorry for the delay. Between work going long and getting together with some friends to see Transformers the movie, I won't be able to post much until tomorrow. I'm going to write up a quick post for the bandits and you guys should feel free to chat and even respond for the NPC's. This is the perfect example of where i don't really care what the NPC's do.

Guidelines for the Thugs:

A) They want to fight.

B) They aren't that smart.

You can post that they come after you and you dodge their attack deftly. Nothing happened by you saying that. Even if you said they hit you and left a small trickle of blood. In the grand scheme of things its a fluff text. If you had said you punch one in the mouth and his head pops off, well that's different.

As long as you understand that if i say they hit you and does damage, its real damage then.
 


figgin

I sent you an email a few days ago. I guess you didnt get it. Anyways, i picked up the manual and have tried to create a character (instead of using Kade) in the hopes of learning the game mechanics better. I still need to figure a few things out (like determining soak) but here's what I have done. Please look it over and give any feed back. I think he might be too combat oriented, but I'm not sure how much that might mattter in the game.

[sblock=character sheet]

I spent the bonus points on +2 to melee, +1 to essence, +1 to LInguistics, and +1 to Dex

Name:Pharos
Concept: soldier
Player: Dogma
Motivation: End the tyranny of the Dragoborne
Caste:Dawn
Anima:whirlwind of fire
*-----------------------------------------*
Attributes
*-----------------------------------------*
[ ] Strength-------[X][X][X][X][ ]
[ ] Dexterity-------[X][X][X][X][ ]
[ ] Stamina -------[X][X][X][X][ ]

[ ] Charisma-------[X][X][X][ ][ ]
[ ] Manipulation----[X][X][ ][ ][ ]
[ ] Appearance-----[X][X][X][ ][ ]

[ ] Perception------[X][X][X][ ][ ]
[ ] Intelligence-----[X][X][X][ ][ ]
[ ] Wits------------[X][X][X][ ][ ]
*-----------------------------------------*
Abilities
*-----------------------------------------*
DAWN
[X] Archery--------[ X][ X][X ][ ][ ]
[X] Martial Arts----[ X][ ][ ][ ][ ]
[X] Melee----------[ X][ X][X ][X ][X ]
[X] Thrown--------[ X][ ][ ][ ][ ]
[X] War-----------[ X][ ][ ][ ][ ]

ZENITH
[ X] Integrity------[ X][X ][X ][ ][ ]
[ ] Performance---[ ][ ][ ][ ][ ]
[ ] Presence------[ ][ ][ ][ ][ ]
[ X] Resistance----[ X][X ][X ][ ][ ]
[ ] Survival-------[ ][ ][ ][ ][ ]

TWILIGHT
[ ] Craft----------[ ][ ][ ][ ][ ]
[ ] Investigation--[ ][ ][ ][ ][ ]
[ ] Lore----------[ ][ ][ ][ ][ ]
[ ] Medicine------[ ][ ][ ][ ][ ]
[ ] Occult--------[ ][ ][ ][ ][ ]

NIGHT
[ X] Athletics------[ X][ X][ ][ ][ ]
[ ] Awareness----[ X][ ][ ][ ][ ]
[X ] Dodge--------[ X][ X][ ][ ][ ]
[ ] Larceny-------[ ][ ][ ][ ][ ]
[ ] Stealth--------[ ][ ][ ][ ][ ]

ECLIPSE
[ ] Bureaucracy---[ ][ ][ ][ ][ ]
[ ] Linguistics-----[ X][ X][ ][ ][ ]
[ X] Ride-----------[X ][X ][X ][ ][ ]
[ ] Sail-----------[ ][ ][ ][ ][ ]
[ ] Socialize------[ X][ ][ ][ ][ ]

SPECIALTIES
[ ] _______________ [ ][ ][ ]
[ ] _______________ [ ][ ][ ]
[ ] _______________ [ ][ ][ ]
*-----------------------------------------*
Advantages
*-----------------------------------------*
Flaws and Merits
*-----------------------------------------*
Backgrounds
*---------------------------------------*
ART-oRI dIRE SPEAR-[ X][ X][ ][ ][ ]
ART- ORI LAM ARMOR[ X][X ][ ][ ][ ]
ART-POWER BOW-----[ X][ X][ ][ ][ ]
CONTACT----------[ X][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]

*-----------------------------------------*
Charms
*-----------------------------------------*
Name Cost Page
*-----------------------------------------*
1.first melee attack
2.hungry tiger
3.one weapon two blows
4.battle fury focus
5.peony blossom attack
6.dipping swallow defense
7.bulwark stance
8.ox body techique
9.body mending meditation
10.Integrety protecting Prana
*-----------------------------------------*
Weapons
*-----------------------------------------*

*-----------------------------------------*
Willpower
*-----------------------------------------*
[ x] [ x] [ x] [ x] [x ] [ ] [ ] [ ] [ ] [ ]
{ } { } { } { } { } { } { } { } { } { }
*-----------------------------------------*
Virtues
*-----------------------------------------*
Compassion Conviction
[X][ x][ ][ ][ ] [X][ x][ x][ ][ ]
{ }{ }{ }{ }{ } { }{ }{ }{ }{ }
Temperance Valor
[X][ x][ ][ ][ ] [X][ x][ ][ ][ ]
{ }{ }{ }{ }{ } { }{ }{ }{ }{ }

*-----------------------------------------*
Dodge DV
*-----------------------------------------*
Dodge MDV
*-----------------------------------------*
Parry MDV
*-----------------------------------------*

Soak
*-----------------------------------------*
B______ L______ A______

*-----------------------------------------*
Anima
*-----------------------------------------*

*-----------------------------------------*
Health
*-----------------------------------------*
~0 [ ] [ ] [ ] [ ] [ ]
~1 [ ] [ ] [ ] [ ] [ ]
~2 [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ]
~4 [ ]
Incapacitated [ ]
*-----------------------------------------*
Essence
*-----------------------------------------*
[X] [ x] [ x] [ ] [ ]

Personal __14__|____
Peripheral ___35_|____
Committed _________

*-----------------------------------------*
Limit Break
*-----------------------------------------*
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ][ ]

*-----------------------------------------*
Virtue Flaw
*--heart of flint---------------------------------------*
----------------------------------------
----------------------------------------
----------------------------------------

*-----------------------------------------*

Intimacies
*-----------------------------------------*
*-----------------------------------------*
*-----------------------------------------*

Equipment
*-----------------------------------------*
*-----------------------------------------*
*-----------------------------------------*


Experience
*-----------------------------------------* [/sblock]
 

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