Alamar Two Stone
In his youth, he was nobody, but he came from a wealthy family, and having nothing of importance to do, he studied. His other siblings found places, and he was content to live his life, studying, spreading the knowledge, and enjoying the books. Of course, he helped to manage the house, increasing the family's wealth three fold before he had reached his third decade of life.
That all changed when his father died. His mother married again, and he was no longer given the choice but to DO. So he did. He travelled, quietly seeking forgotten lore, not caring about the riches(or only enough to keep him fed and able to journey onward), only caring for the knowledge itself.
He explored all sorts of knowledge, considering nothing sacrosanct, for if knowledge was forgotten, what would happen if it became needed again? So, as he travelled, he regained forgotten knowledges and lore, and stored them away as best as he could.
Basic concept, a man who was a bookworm, was content to help run things around the house, until his father died. Then, having no other choice, he became a traveller, seeking old and forgotten knowledge, and making sure that should its knowledge be required, he could provide it.
He cares little for wealth, or fame, only seeking knowledge in all its forms.
ALAMAR'S STATS
[sblock]NAME: Alamar
AKA: Two Stone
CASTE: Twilight
CONCEPT: Explorer / Knowlede Seeker
MOTIVATION: Seek Forgotten Knowledge & Preserve It
ANIMA: Spreading Golden Wings
VIRTUE FLAW: Heart Of Flint
Strength: 2 Dexterity: 4 Stamina: 3
Charisma: 3 Manipulation: 2 Appearances: 2
Perception: 4 Intelligence: 4 Wits: 3
Dawn Skills:
Melee: 3
Zenith Skills:
Presence: 1 Resistance: 2(Favored) Survival: 3(Favored)
Twilight Skills(Favored):
Craft: 2 Investigation: 3 Lore: 5 Medicine: 2 Occult: 5
Night Skills:
Athletics: 1(Favored) Awareness: 2(Favored) Dodge: 2 Stealth: 1
Eclipse Skills:
Linguistics: 2(Favored) Ride: 1 Sail: 1 Socialize: 1
Specialties
Lore(First Age Ruins 1) Lore(First Age Artifacts 1) Melee(Lance 1)
Backgrounds:
Resources 1 Influence 2 Contacts 2 Artifacts 2(Dire Lance) Artifacts 1(Chain Shirt)
Charms:
First Dodge Excellency
First Occult Excellency
First Lore Excellency
First Melee Excellency
Ox-Body Technique(2 additional -1 Levels)
Hardship - Surviving Mendicant Spirit
Crafty Observation Method
Graceful Crane Stance
Essence Lending Method
Spirit Detecting Glance
Virtues:
Valor: 2 Compassion: 2 Conviction: 4 Temperance: 2
Derived:
Willpower: 6
Essence: 2
Personal Essence: 12
Periphereal Essence: 30
Dedicated Essence: 12
Social Combat:
Dodge MDV: (Willpower 6 + Integrity 0 + Specialty(varies) + Essence 2) / 2
Parry MDV: (Charisma 3 OR Manipulation 2 + Ability(varies) + Specialty(varies)) / 2
Combat:
Join Battle: 5
Dodge DV: 5
Soak: 8L/8B, Hardness: 3L/3B (Armor + Stamina)
Damage:
Chaos Reaver(SoulSteel DireLance): Speed 5, Accuracy 12, Damage +10L(Charge)/+14L(Thrust), Parry 5, Rate 2, Drains 2 Essence / Successful Damaging Hit
Fist: Speed 5, Accuracy 5, Damage +2B, Parry 3, Rate 3
Clinch: Speed 6, Accuracy 4, Damage +3B, Parry 2, Rate 1
Kick: Speed 5, Accuracy 4, Damage +5B, Parry 1, Rate 2
Intimacies: First Age Knowledge, Honesty
Health: 4(-0), 6(-1), 8(-2), 1(-4), 1(incapacitated)
Artifacts
"Vahn's Gird": Orihalcum Chain Shirt(Artifacts 1 dot)
Soak: 7L/5B, Hardness: 3L/3B, Mobility: -0, Fatigue 0, Attune 2
"Chaos Reaver": Soulsteel Dire Lance(Artifacts 2 dot)
Speed 5; Accuracy +4; Damage +8L(Charge)/+12L(Brace); Defense +2; Rate 2, Attune 10, Drains 2 Essence / successful hit
Intimacies: First Age Knowledge, Honesty
Health: 4(-0), 6(-1), 8(-2), 1(-4), 1(incapacitated)
Artifacts
"Vahn's Gird": Orihalcum Chain Shirt(Artifacts 1 dot)
Soak: 7L/5B, Hardness: 3L/3B, Mobility: -0, Fatigue 0, Attune 2
"Chaos Reaver": Soulsteel Dire Lance(Artifacts 2 dot)
Speed 5; Accuracy +4; Damage +8L(Charge)/+12L(Brace); Defense +2; Rate 2, Attune 10, Drains 2 Essence / successful hit
Gear
Rucksack
Basic Survival Gear
Several knives(for cooking & skinning)
Lance wrappings(for when in town)
Sturdy clothing
Freeby Points
11: skills
1: background
3: virtue
NOTES: Looks to be done now!
-----
Artifact(**): Chaos Reaver is a massive spear, towering at somewhere around twenty hands in height(nobody has measured the exact size to date). The blade at the end of the staff itself measures approximately six hands by itself, though if the blade was straight and not curved, it'd probably be another two hands in height. The blade has a serpentine curve to it, with runes and signs of old blood having stained its dark etchings. The metal seems to shine light, but in a darkly manner, and its said if you look at it for too long, you see a pair of eyes stare back at you. The full history of this weapon is unknown, but its said that the soul bound within it belonged to an Abyssal so evil, even his own kind feared him. They dragged him to their forge, determined to end his evil, but its said at the last instant before his soul was ripped from his mortal cage, that he performed one final act of evil, imbuing the soul of an innocent into the weapon instead. Whether or not it worked is unknown, as the abyssal still died, and his name has beens stricken from the annals of abyssal history.
Artifact(*): Vahn's Gird is a beautifully wrought set of orichalcum chain mail. The links and metal is thinner than usual, but this is countered by a suit of a cotton like material underneath which has glyphs of protection woven into it. The cotton suit has a string of words on the right shoulder, which says, in the old tongue ...
"Strength in the Right of Virtue. Vahn."
-----
NOTES: Moved from previous post.
HISTORY: Alamar, as he is known, he has travelled for so long and for so far of a distance that nobody even knows his city of birth. They only know his most common nickname of Two Stone, as in he seldom carries more than two stones of gear upon him. He is a man who travels, seeking knowledge of all forms, physical, social, arcane, religious, as well as carnal. Not that he'll ever admit to the last part of course, its improper to discuss such things openly.
He is a man who when not travelling, is often found holed up with various scholars, priests and other men of learning. But, on the chance you find him away from the books or such things, you're likely to find him gambling, but he's a smart one, never gambling more than he knows he can afford to lose.
He wears clothing, that while nice, is obviously designed more for rugged travel than for time spent in the courts. He's been heard to speak numerous languages, and now speaks them all fluently, so again, nobody is sure of his origins. This is perhaps the one bit of knowledge he does NOT share openly.
However, those who have come to know him, know that there was a point that he was not the man of great skill, knowledge, and courage that he is today.
There was a time when he was little more than a timid man, running his family's finances, when he wasnt busy reading the books in the family archives. He was a small, spindly man, hardly worth the trouble of any bandit to get some money off of. Before he was thirty, he had tripled his family's worth, and had his father not died of a mysterious illness, he would have no doubt lived and eventually died within those very same archives.
Some, who know him, say that is what truly drove him to seek knowledge, to understand why his father died, when he didnt have to. Others say he seeks mastery of knowledge so that none may ever be superior to him. And there are those who just say he's consumed by his lust to possess everything that can be possessed. The truth will never be known.
Ten years ago, a story he doesnt like telling unless you can manage to get him deep into the cups, he was a competent seeker of knowledge, but even with all the knowledge and skill he had, it wasnt enough.
The Cult of C'tharess, a religious group far to the east, was hoarding knowledge of an elixer which the townsfolk nearby needed. He would have gladly gone for the knowledge, even if it was not needed to cure a disease ravaging the town. He infiltrated the temple, disabling the guards, and had managed to find the book which detailed how to make the elixer.
But ... they were craftier than he gave them credit for. They wanted him to find the book, so as to make an example of him for the townsfolk.
They easily captured him as he was attempting an escape, and had him strapped down, ready for sacrifice so that they could craft more of their vile disease so as to infect more of the town. He watched as they opened the very same book which had the information about the cure, and realized that his mistake was to not do more research.
He had come in, thinking they were a group of thugs calling themselves a religious order, who were preying on the town. He didnt believe the elixer existed, that it was a smoke screen. However, he had believed if he could get a sample of the disease, he could create an elixer.
He had been wrong in so many ways. Hasty. Foolish.
And now he'd die.
He wasnt ready for death. He refused to die. If he didnt seek out the lost knowledge, then how many more would suffer because of ignorance?
"I awoke later. In my hands was the book that had the cure for the disease. Around me ... they were either dead, or dying. I can't say at the time I understood what happened. But ... I knew I had been given a great gift. I wasnt going to let it go to waste. But ... I didnt have time to contemplate what had happened, I had a town to save. They were lucky, they only lost a third of their men. Only a third. It could have killed them all."
APPEARANCES: Alamar "Two Stone" is a man who has obviously been around for awhile, his blackish gray hair, his weathered skin, and the presence of a number of wrinkles says that alone. Sitting down to listen to him talk, you realize he's a well travelled man as well. However, this is not a man who is slowing down, far from it. A strong voice, like a man half his age. Eyes full of passion, and a grip like a man still in his prime says it all. This man is only just started on his journey. His rucksack shows signs of abuse, but its sturdy, and it smells like it was just patched up recently. His spear(the tip is wrapped in cloth while in towns), while old, still looks more than just servicable, and the way he keeps it close says this man is no stranger to conflict. He dresses for the climate, in clothing that looks more like its designed to be rugged and survive the roughness of travel than to feel comfortable. There is no doubt that this place is merely a stopping point for Alamar "Two Stone".
PERSONALITY: Alamar is a friendly, if rather focused man, glad to make new friends, and forever eager to learn new things. It seems that he considers the pursuit of knowledge more vital than even his own life. He does not seem like the sort who is comfortable staying in one location for long, and has a nervous air about him unless he's following a specific goal.
OTHER FACTS: Alamar appears to be a man in his mid to late 40s, but has all the vigor and power of a man in his twenties. He's a well known scholar, sage, and seeker of knowledge. Another unusual fact about him is the fact he has a number of tattoos all over his body, many of apparently mystical importance.
[/sblock]