ThoughtBubble
First Post
Skills (abilities) are a part of exalted. But not the D20 style baggage version of skills. Especially not the D20 style "EVERY SKILL HAS A PRE-DEFINED STAT WITH IT". I like sometimes needing a Stamina + Larceny check. Another thing is that Exalted skills are large and nebulous. There's a perform skill. Not 8-10 perform skills for different instruments. There's a single Larceny skill, for all your thieving needs. There's a Lore skill for all the knowledge ever. I like that, and it's not something I see much in the D20 world.
And charms are only like feats in that you can pick them, they effect the game, and some come in trees. Sure that sounds similar, but there's a fairly big execution gap as to what they do, and how they're used. It could be done, no doubt. But if charms were 'renamed' feats, they'd be odd. And if they were styled to be more like feats, there'd be a large feeling of loss of style. Care would be needed to cater to both ideologies. Of course, I'm overstating my case.
How would we handle BAB? How about Defense? Parrying vs Dodging? Splitting actions? Maximum charm bonuses? Wound penalties? Essence?
It'd probablly feel more like M&M than anything D&D ish.
And charms are only like feats in that you can pick them, they effect the game, and some come in trees. Sure that sounds similar, but there's a fairly big execution gap as to what they do, and how they're used. It could be done, no doubt. But if charms were 'renamed' feats, they'd be odd. And if they were styled to be more like feats, there'd be a large feeling of loss of style. Care would be needed to cater to both ideologies. Of course, I'm overstating my case.
How would we handle BAB? How about Defense? Parrying vs Dodging? Splitting actions? Maximum charm bonuses? Wound penalties? Essence?
It'd probablly feel more like M&M than anything D&D ish.