Exalted d20?

Skills (abilities) are a part of exalted. But not the D20 style baggage version of skills. Especially not the D20 style "EVERY SKILL HAS A PRE-DEFINED STAT WITH IT". I like sometimes needing a Stamina + Larceny check. Another thing is that Exalted skills are large and nebulous. There's a perform skill. Not 8-10 perform skills for different instruments. There's a single Larceny skill, for all your thieving needs. There's a Lore skill for all the knowledge ever. I like that, and it's not something I see much in the D20 world.

And charms are only like feats in that you can pick them, they effect the game, and some come in trees. Sure that sounds similar, but there's a fairly big execution gap as to what they do, and how they're used. It could be done, no doubt. But if charms were 'renamed' feats, they'd be odd. And if they were styled to be more like feats, there'd be a large feeling of loss of style. Care would be needed to cater to both ideologies. Of course, I'm overstating my case.

How would we handle BAB? How about Defense? Parrying vs Dodging? Splitting actions? Maximum charm bonuses? Wound penalties? Essence?

It'd probablly feel more like M&M than anything D&D ish.
 

log in or register to remove this ad

ThoughtBubble said:
How would we handle BAB? How about Defense? Parrying vs Dodging? Splitting actions? Maximum charm bonuses? Wound penalties? Essence?

It'd probablly feel more like M&M than anything D&D ish.

Amen.

But then, I'm almost completely against forcing perfectly good, workable systems into d20. Plus, we've already got such a huge glut of d20 stuff (much of it crap) that I'm starting to REALLY get burned out on anything d20.

Don't make me point you to Deadlands d20!! Don't make me do it!!!

Everything needn't be d20. Broaden your horizons!!
 

Nightchilde-2 said:
IMHO, no.

The rules are a huge bit of Exalted's flavor. To cram them into a d20 framework would do the game a huge disservice.

Again, all IMHO.

In mine as well, as ThoughtBubble put it you'd have to take it the M&M route (i.e. OGl only, not d20) and by the time you got changing it it would be so far from d20 what would be the point?
 

It could be possible to do Exalted in d20, but like others have said it would take a lot of stretching of the core mechanics. Probably more than it would be worth to do.

In one Exalted campaign I ran, I decided to use BESM(tri stat) and it worked quite well. I ran it very loose(not having to worry about a hundred different charms certaintly helped matters) and it was extrememly fun.
 

I wouldn't say they won't do it. The original poster mentioned WW being tight on its rules system, yet this month we're getting Aberrant d20 (which I'm looking forward to, myself). If that and Adventure d20 do well, I wouldn't be surprised to see WW recycle the material to hopefully draw in more audience.
 

ThoughtBubble said:
How would we handle BAB? How about Defense? Parrying vs Dodging? Splitting actions? Maximum charm bonuses? Wound penalties? Essence?

Are you being intentionally silly? BAB is just an attack skill - split it into a couple like exalted, or charge extra for it like Mnm. Base Defense Bonus exists in a number of d20 games. Parrying rules were published in Dragon mag, what, two years ago? The skill systems in d20 are easily variable- you could (almost) as easily run the game with the solar character sheet. The stat bonus plus the skill bonus are added to a d20 roll. Sorry, attribute plus ability :)

Splitting actions, meh, that's one of the things that drags down the action in storyteller games, to tell you the truth, I probably wouldn't bother converting that.

Death spirals are easy to simulate, and essence is just another mana pool system. It's not that hard, and system doesn't matter.

It'd probablly feel more like M&M than anything D&D ish.

Which makes sense, since Exalted is a fantasy superhero game.
 

Welverin said:
In mine as well, as ThoughtBubble put it you'd have to take it the M&M route (i.e. OGl only, not d20) and by the time you got changing it it would be so far from d20 what would be the point?

If you don't like white wolf's dice pool system, but like the setting and style of the game.
 

DanMcS said:
If you don't like white wolf's dice pool system, but like the setting and style of the game.

Except Grodd JoJoJo, didn't simply ask for an alternative to the ST system, he asked for Exalted d20 and if you have to change things so drastically to keep the Ealted feel, which I believe you likely would, you defeat the entire purpose of making it d20.
 

Welverin said:
Except Grodd JoJoJo, didn't simply ask for an alternative to the ST system, he asked for Exalted d20 and if you have to change things so drastically to keep the Ealted feel, which I believe you likely would, you defeat the entire purpose of making it d20.

I wasn't responding to GJJJ, I was responding to thoughtbubble. The feel of exalted is powerful people doing legendary things, which can be simulated out-of-the-box with high level D&D. No tweaks needed. There is very little difference between a high-level D&D game and a starting exalted game, which makes me laugh when white-wolf lovers complain about D&D being for powergaming.

Thoughtbubble asked about those mechanics specifically, and said they couldn't be replicated in a d20 game, which is nonsense.
 


Remove ads

Top