ThoughtBubble
First Post
The big frigging deal is that this is the first game that my players willingly created backgrounds for. The CG scottish dwarf (in every game of D&D) is equivalently a LN samurai. This game system itself has strong overtones of "This is the day my life changed." This allieves one of the big problems my group has faced with the campaign turning into "and I want to be an adventurer to make money so I can buy some shoes." The game system has built in checks so that a player can choose to make sure he does get that dramatic success, or that he doesn't fail that one roll that means death. The fact that the game has built in rewards for accomplishing things in line with the character's goals and personalities is another bonus.
There's one specific aspect of the setting that I love though. Everyone's got their line to sell, everyone has their excuses, everyone has secrets, everyone has flaws.
And while anime is a good reference, the game can easily take a lot from the Illiad and The Oddesy, it's a saga of people who are more badass towering above the masses.
Unfortunately, the fun happyness of dungeon escavation is mostly a thing of the past.
And to make things even worse, our larcenous party member completely destroyed every plot hook I had prepared in town (except one) with one brazen, but oh so well done, act of thievery. Fortunately, that opened up 2 more plot hooks in itself.
Finally, here's a moment from my recent (first) game.
Player: "But why would they hunt me? Think of how much I can help, all the good I can do!"
Seer: "Just because you can untie a knot doesn't mean that the person who tied it will be happy you did."
Player: "... When can I go back home?"
Seer: "You can never go back. And the only way you'll have a home is to carve one out for yourself."
For me, Exalted lends itself to a little more consiquence and empires, instead of battling adventure. Which, after 3 campaigns of D&D 3.0 is a nice change.
There's one specific aspect of the setting that I love though. Everyone's got their line to sell, everyone has their excuses, everyone has secrets, everyone has flaws.
And while anime is a good reference, the game can easily take a lot from the Illiad and The Oddesy, it's a saga of people who are more badass towering above the masses.
Unfortunately, the fun happyness of dungeon escavation is mostly a thing of the past.
And to make things even worse, our larcenous party member completely destroyed every plot hook I had prepared in town (except one) with one brazen, but oh so well done, act of thievery. Fortunately, that opened up 2 more plot hooks in itself.
Finally, here's a moment from my recent (first) game.
Player: "But why would they hunt me? Think of how much I can help, all the good I can do!"
Seer: "Just because you can untie a knot doesn't mean that the person who tied it will be happy you did."
Player: "... When can I go back home?"
Seer: "You can never go back. And the only way you'll have a home is to carve one out for yourself."
For me, Exalted lends itself to a little more consiquence and empires, instead of battling adventure. Which, after 3 campaigns of D&D 3.0 is a nice change.