Example wilderness encounter table--What. The. Heck. 16 dragons?!?!

Umbran said:


Why? You figure the dragons are always sitting at home watching "Friends"? A dragon's got a large hunting area, right? Shoudn't it have to wander around that area, looking for vittles occasionally?


Yeah, I guess...but for some reason when I hear "wandering monster" I think "Yipes! Those 1d4+1 bugbears snuck up on me!" and not "Yipes! Where did that legendary creature of flame and destruction come from? And how did he fit in this 10x10 room?" Maybe it makes a little more sense to meet a dragon out hunting in the wilderness, but they seem too crucial to the ecosystem to be wandering around a dungeon looking for trouble.
 

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No wandering dungeon dragons, certainly. But once when running the old basic D&D adventure Isle Of Dread I rolled a red in a wilderness area. I decided, because this was a fairly big area, they could well stumble across a cave rather than just get attacked in the middle of the jungle. (One guy stabbed it to death somehow. I was rather disappointed.) Anyway, a really big wilderness area, in a hack-and-slash kind of game, that I could understand. Not modern dragons, I don't think - these days I throw in a dragon and expect the PCs to still be wary of its haunts ten levels later.

I now express disbelief and wonder at the idea of any dungeon that could fit wandering dragons.

Oh god. I just had a stupendously creepy idea for a necropolis. Endless fields of eternal rows of coffins standing on end, forming walls ten feet or more tall. The ceiling is much higher. Something really big could walk around putting its feet in individual rows of the fields. That's just freaky.
 

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