Excerpt: City of Brass

Gaming history wise, The City of Brass has been THE trade city of the multi planes since TSR started caring about such fluff. Sigil just puts out false claims in an effort to take their place.:lol:

Not long ago I made a planar campaign where the largest planar trading point was some floating island on Mechanus.
 

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By any comparison, Sigil is better positioned as a trade city. It has portals leading anywhere, plus many permanent portals well known and exploited by various planar organizations, trade groups, etc. It doesn't require transit through an environment inherently hostile to a majority of lifeforms like the Elemental Plane of Fire (or Elemental Chaos). Everyone and their brother wants to conquer Sigil, and it's only the fact than any attempt leads to mazing and/or blood-spattered death by Her Serenity that keeps it from being a constant war zone. The CoB hasn't ever really had any major attempts to seize it, probably because of its location and its relative comparison as a trade city to any number of cities on the planes like the City of Glass, Shrak'at'lor, Dis, Tradegate and any of the other gatetowns, etc. It's good, but it's nowhere near the best.

The CoB is rather hot compared to Sigil. Sigil may have portions heavily cloaked in fog, mildly acidic rain, and for the Lower Ward a ton of soot and ash, but it's a hell of a lot more receptive for most merchants than a city surrounded on all sides by flame, where water is even more scarce than Sigil, and life is generally unpleasant for non-natives, etc.

Plus, the Efreet have a rather more unreceptive sense of laws for the city than Sigil (except for the Hive). The CoB's legal system is probably comperable to Sigil's if Sigil's was entirely run by the Mercykillers.
 

Right, and I agree that NecG's CoB is way cool. But I am responding to the statement:


I still stand by my statement that it's an inappropriate comparison (though I knew the minute that the excerpt was announced that someone would attempt a comparison). I would EXPECT a 450 page boxed set to be way cooler, wouldn't you?

Actually its about what Qualidar said.

I agree 3 pages of written material cannot compare with Necromancers version as well.
 

When you compare a 1250 word preview and a single image against a $70 boxed set with multiple books and over 450 pages you will get a seriously lopsided comparison.

Even though NecG's SoB was awesome, I don't think the 4e Manual of the Planes entry for the City of Brass was ever intended to be compared with a full-on boxed set from a known publisher with relatively close relations with WOTC.

I don't think a comparison of a single entry vs. a boxed set was the comparison being made. At the very least, it's not the one I was making.

I was making a map vs. map comparison. Graphically, WotC wins. NG's is just a little sepia tone map on one page of the map book, with some compounds expanded later. Conceptually, NG's map wins. It shows a city you WOULDN'T see on the prime.

I still stand by my statement that it's an inappropriate comparison

An inappropriate comparison... that nobody made?
 

By any comparison, Sigil is better positioned as a trade city. It has portals leading anywhere, plus many permanent portals well known and exploited by various planar organizations, trade groups, etc. It doesn't require transit through an environment inherently hostile to a majority of lifeforms like the Elemental Plane of Fire (or Elemental Chaos). Everyone and their brother wants to conquer Sigil, and it's only the fact than any attempt leads to mazing and/or blood-spattered death by Her Serenity that keeps it from being a constant war zone. The CoB hasn't ever really had any major attempts to seize it, probably because of its location and its relative comparison as a trade city to any number of cities on the planes like the City of Glass, Shrak'at'lor, Dis, Tradegate and any of the other gatetowns, etc. It's good, but it's nowhere near the best.

The CoB is rather hot compared to Sigil. Sigil may have portions heavily cloaked in fog, mildly acidic rain, and for the Lower Ward a ton of soot and ash, but it's a hell of a lot more receptive for most merchants than a city surrounded on all sides by flame, where water is even more scarce than Sigil, and life is generally unpleasant for non-natives, etc.

Plus, the Efreet have a rather more unreceptive sense of laws for the city than Sigil (except for the Hive). The CoB's legal system is probably comperable to Sigil's if Sigil's was entirely run by the Mercykillers.

I think the difference is that the City of Brass is a city of wonders. Sigil has always had a bit of a "low fantasy vibe" to it. Portals in Sigil go to and from everywhere, but you don't have to be a fiend or a mage to use a portal. Anyone with knowledge and possession of the portal key can use the portal.

The City of Brass, however, is a city where mighty magics are for sale. Wizards and alchemists who made poor bargains slave away creating marvelous treasures.

The City of Brass is the city Union wanted to be, but failed miserably at.
 

Portals in Sigil go to and from everywhere, but you don't have to be a fiend or a mage to use a portal. Anyone with knowledge and possession of the portal key can use the portal.

This is exactly why Sigil should be the biggest trade hub around.

Why use CoB as a trade point if is hard to reach? It doesn't make sense... =/
 

This is exactly why Sigil should be the biggest trade hub around.

Why use CoB as a trade point if is hard to reach? It doesn't make sense... =/

While it's nice to be at the hub of all travel, that doesn't mean you have to end up as the biggest trade hub.

There are a number of reasons City of Brass could take the title.

1. It's the oldest city in all of creation. This means it's been selling stuff for the longest as well. Why move to a new location. It might be harder to get to your current location, but your clients know where you are and how to get there.

2. Perhaps it's located near some other commodity people want. This is even more important if it's a comodity wealthy/[powerful people want. (Like genie wishes...) Once these people move there, serrvices and goods spring up to cater to their needs.

3. Because Sigil is a hub it ends up being just that... Just a throughway that no one really thinks about staying in. They're just seeing it as an aiport layover in a way. Sigil also makes its money off of people using it to get elsewhere... Without being known as a place to easily go elsewhere it's just a place. So why stop your moneymaker so to speak.

4. Similar to number 1, because it's the oldest more tales talk about it being the place to go for anything you need... For a price of course.

Sigil probably has a lot of stuff for trade, but there are some things you need to go elsewhere for.
 

This is exactly why Sigil should be the biggest trade hub around.

Why use CoB as a trade point if is hard to reach?

Because you can buy stuff there you can't buy anywhere else.

Trade point =/= trade hub.

Certainly, Sigil has more traffic, but its more a planar flea market than, oh, the auction house where you'll find the Mona Lisa (or the head of vecna or the Jacinth of Inestimable Beuaty or what have you).
 

As for the article, I like it.

I'm a fan of "snippets" of info about places/things/ideas in game worlds. I like reading boxed sets and detailed setting books, but I end up using only snippets anyway. Snippets end up firing up my creativity and imagination more easily.

As for this version vrs CoB boxed set... I can't really comment since I don't have the boxed set. (70 bux is kind of out of my price range for a single product...)

One thing I will say though is:

WoTC has creative guys being assigned to put out the stuff that gamers want.

Necromancer seems like it puts out stuff creative guys came up with for gamers that want it.

I know I personally find stuff I do just because I want to usually ends up being more creative then stuff I need to do.
 

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