FireLance said:
For me, at least, it's always been a question of how much power for how much versatility. In the case of the 4e power swap feats, it seems like too much power for too little versatility.
This is exactly how I feel. Its too high a cost for too little gain. You aren't gaining additional powers, but simply gaining "different" powers, and it costs you a feat per power to do it. I honestly think this will probably be the first major House Rule topic for 4E.
Right now, my gutt says the system works fine for dabbling, but not true "multiclassing". I do however agree, that there needs to be some cost in power for versatility. However, I think that to make the system more 'deep' multiclass friendly, we would have to change the structure of the Power feats.
Something along the lines of from:
"
Novice Power
Prerequisites: Any class-specific multiclass feats, 4th level
Benefit: Swap one encounter power with one of multiclass"
To:
Novice Power
Prerequisites: Any class-specific multiclass feats, 4th level
Benefit: When you gain a new encounter power, you may choose it from your class or any class for which you have the multiclass feat. You may not have more encounter powers from your multiclass than from your base class.
This would allow you (at 30th) to have:
*
Encounter: 1 Paragon (or multiclass power), 2 Core Class, 1 Multiclass
*
Daily: 1 Paragon (or multiclass power), 2 Core Class, 1 Multiclass
*
Utility: 1 Epic, 1 Paragon (or multiclass power), 3 Core Class, 2 Multiclass
Granted we need to see the complete rules, but I do believe this will likely be one of the most house ruled topics of 4E.