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Excerpt: Multiclassing (merged)

Spatula said:
Hmm, interesting, though not as much information as I'd hoped. The initial feat is tailored by class and gives you an extra trained skill & encounter power. All well and good, but... You spend 3 more feats for the novice, acolyte, and adept options and you gain effectively nothing; the option to swap out powers you would have gotten anyway with other powers of the same level. That strikes me as being very much like the TWF tax in 3e: spend feats so that you can almost do as much damage as a 2H fighter! Have they made multiclassing beyond the first feat too weak, in order to keep the powergamers away from it?

And no information on how paragon-path-multiclassing works or how it interacts with the feats. :(

EDIT: double post
 
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Spatula said:
Hmm, interesting, though not as much information as I'd hoped. The initial feat is tailored by class and gives you an extra trained skill & encounter power. All well and good, but... You spend 3 more feats for the novice, acolyte, and adept options and you gain effectively nothing; the option to swap out powers you would have gotten anyway with other powers of the same level. That strikes me as being very much like the TWF tax in 3e: spend feats so that you can almost do as much damage as a 2H fighter! Have they made multiclassing beyond the first feat too weak, in order to keep the powergamers away from it?

And no information on how paragon-path-multiclassing works or how it interacts with the feats. :(

I'm guessing you can gain access to some interesting/fun power combos by investing in this line of feats. Who knows what synergies there are between multi-class minor and standard actions? You only need to take one feat to qualify for another class's paragon path too. I can't wait to see what I can do with a paladin with some warlord features.
 


Overall, I like it. It doesn't offer too much, but not too little either.

However, I do I have worry:

Warlord: skill training, inspiring word 1/day.

If Skill Training is a feat, why would anyone take it instead of one of the multiclass feats?
 


Hm, seems that multiclassed characters got the nerfstick. You use a feat, and you get a limited benefit. You can use another feat, which lets you subtract a class power and add a multiclassed power.
 

tombowings said:
Overall, I like it. It doesn't offer too much, but not too little either.

However, I do I have worry:

Warlord: skill training, inspiring word 1/day.

If Skill Training is a feat, why would anyone take it instead of one of the multiclass feats?
There's an assumption that "Skill Training" means you get to choose the skill that the class you're emulating chose at level one. For instance, Rangers choose between Nature and Dungeoneering.

Not sure.
 

kalyptein said:
So the cleric and warlord multiclass feats give you Healing / Inspiring Word 1/day. Looking at the DDXP cleric's Healing Word...it's an encounter power, but you can use it twice per encounter (once per round). Do you think the multiclass version is usable twice per day then?

No I think it's meant to be once per day b/c the power/class ability conversion seems to be:

At-Will powers become 1/Encounter powers and Encounter powers (which Healing Word would fall under) become 1/Daily powers.
 

tombowings said:
If Skill Training is a feat, why would anyone take it instead of one of the multiclass feats?

Well, assuming you want a mechanical answer, as opposed to just "character concept"... ;)

Prerequisites.

Also, the fact that you can only multiclass into one class, and some people might want a wider range of trained feats.
 

tombowings said:
Overall, I like it. It doesn't offer too much, but not too little either.

However, I do I have worry:

Warlord: skill training, inspiring word 1/day.

If Skill Training is a feat, why would anyone take it instead of one of the multiclass feats?

Well you can only multiclass to 1 class....you may not want to make that decision based solely on what skill it gives. But it's unclear exactly how it works.
 

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