Ximenes088
First Post
But if you're seriously investing in your multiclass, you have roughly 1/3 of your powers from your second class. Is one-third of you entire powerset not enough to give you the flavor you want, considering that third is as high-level as your primary class powers? A 10th level Fighter/Wizard isn't just getting a fireball 1/encounter, he's getting Scorching Blast 1/encounter, Fireball 1/encounter, a utility spell 1/encounter, and a daily. Three rounds out of every fight can be spent blasting AoE/hoodoo effects. Once he hits 11th level, he can grab the spell-shaping paragon feat and open up fights by throwing Scorching Blast on _himself_ to nuke everyone around him- or stand at ground zero of his own fireball. That's not a real fighter-mage?Pinotage said:Yip. That's pretty much what I was going to say in reply to the same question. Having one power from another class isn't multiclassing. It's just another power. To multiclass, you need to capture the flavor of what the multiclass suggests. A fighter/wizard should act like one. He shouldn't be a fighter that's capable of only a fireball once per encounter. He should be more. Likewise a Cleric of Trickery, such as a cleric/rogue, should be more than just a cleric with one rogue power that allows him to tumble, for example. I don't think feat multiclassing does enough to justify the term 'multiclass'.
Pinotage
I can definitely see why the 2-class limit is in place. Someone taking the three striker multiclass feats, for example... doesn't mean I like it. Maybe at some point, there might be secondary multiclass feats allowing for less dangerous multi-classing.
I'm kind of surprised there seems to be no feat to swap or gain at-will powers, outside the ones granted by the multiclass feats themselves (which change category anyway). That would go quite some way for better flavor, I think.
Three powers plus some features is dabbling, no doubt. As said, it is more of a 1/4 multiclassing than a 1/2 multiclassing. Maybe the power-swap feats can be taken multiple times?
I'm not sure if the feat cost is right, too low, or too steep, but I'm leaning towards too steep. I'll have to see how it works in practice.