JohnSnow said:Okay. I managed to slog through the entire thread. I have some observations.
I don't know that everyone agrees with this approach, but the obvious intent here is to deliberately prevent someone from creating a character that is equally good at being both a fighter and a wizard. That's not an accident - it's on purpose.
And adequately trivial to not warrant mention.
The only way that the above would be acceptable is if the character in question is both not as good at being a fighter, and not as good at being a wizard as the single-classed characters. This is Third-Edition multiclassing. And, let's be honest, being crappy at two jobs is something nobody wants.
*scratches head* So no one ever used 3e multiclassing rules? Huh?
Any quotes for that? I think you are straw-manning here.What some people seem to want is to be as good a fighter as a single-classed fighter, and as good at being a wizard as a single-classed wizard. This is blatantly, and categorically, utter munchkin crap. You shouldn't be able to replace two characters.
1st, 2nd and 3.5 all allowed decently balanced, multi-role characters. 4e doesn't. I have no problem with the mechanics as presented, but I find their name, multi-classing, to be dishonest.
For everyone complaining about 3e spell-casting multi-classing: yes, 3.0's spell-caster MCing was broken-weak. However, 3.5 fixed it by the simple addition of the Theurge type PrCs. The final equation was: 2 classes=-3 caster level, +/- 1. 3.5 had the broadest multi-classing rules, able to handle anything from dabbling to 50/50 splits with moderate elegance. 4e's retrograde step is unfortunate.