Kraydak said:
*scratches head* So no one ever used 3e multiclassing rules? Huh?
Oh, they used them. They just complained bitterly about how their spellcasting was "subpar" or their lower-level spells were "worthless." So yeah, people used them. They just hated them.
Kraydak said:
Any quotes for that? I think you are straw-manning here.
1st, 2nd and 3.5 all allowed decently balanced, multi-role characters. 4e doesn't. I have no problem with the mechanics as presented, but I find their name, multi-classing, to be dishonest.
For everyone complaining about 3e spell-casting multi-classing: yes, 3.0's spell-caster MCing was broken-weak. However, 3.5 fixed it by the simple addition of the Theurge type PrCs. The final equation was: 2 classes=-3 caster level, +/- 1. 3.5 had the broadest multi-classing rules, able to handle anything from dabbling to 50/50 splits with moderate elegance. 4e's retrograde step is unfortunate.
Emphasis mine.
As for quotes to support that some people are asking for precisely that, there's plenty on pages 6-10 of the thread. I read them all. I don't feel like going back and pulling specific examples. Anyone who's claiming you should be able to have all the powers of a cleric and all the powers of a wizard (without spending feats)
is asking to be as good as their single classed counterparts of the same level.
People aren't complaining it can't be done. They're complaining that it's unfair that you should have to "waste a feat" to do it. Or, alternatively, that the cost is too high. Moving on...
Given the way 1st and 2nd Edition XP worked, a 1st Edition Fighter/Wizard 6 was in a party with a Wizard 7 and a Fighter 7 (roughly, I don't have my 2e XP tables handy). Compared to the wizard, he's missing his best spell and he's one hit die down, but he's got fighter hit points and to-hit, and he can wield fighter weapons and wear armor. Compared to the fighter, he's lagging behind 1 point on his to-hit, but has the full range of spells available to a 6th-level wizard. You're telling me
that's balanced? Are you high?!
With more balance XP tables and exponential power growth, 3e's "balance" via prestige classes works - kinda. It's a band-aid, but it works. On the other hand, it's pretty suboptimal at low levels. For instance, the Mystic Theurge has to be at least 3rd-level in each class, so by the time he takes his prestige class, he's 7th level, and still casting 2nd-level spells. By contrast, his single-classed counterparts are casting 4th-level spells and have basically been kicking his ass for 4 levels now. Things start to improve at 8th when he gets 3rd-level spells, but that's
8th-level, almost halfway through the (non-Epic) game.
The 3e system is also ridiculously beneficial to dipping. You get WAY too much for taking a 1 or 2-level dip into, say, fighter (and many other classes). As such, they can only give so much to classes at 1st-level, so that sometimes iconic features must be postponed until later levels (c.f. the 3.5 ranger). That's a bug of the 3e system. It's one that SWSE fixed.
All of the above are just my own observations, not (necessarily) gospel truth.