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Excerpt: Multiclassing (merged)

Bishmon said:
I'm not sure what exactly you mean by this, but this seems like it might be relevant:

"When you take one of these power-swap feats, you give up a power of your choice from your primary class and replace it with a power of the same level or lower from the class you have multiclassed in."
And you can bet your bottom dollar you'll be picking the best one of the other class's list, and getting the best of your first class's list for your old power.
 

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Bill Bisco said:
I understand what you're saying. And I'm trying to point out that unless a Paladin has access to all the Fighter powers and all the Cleric powers that having a Paladin class will not be an adequate substitute for my character's fighter and cleric training.

Although there are similarities between a Fighter and a Paladin. You cannot juxtapose saying that a Paladin fulfills my character's background in place of the fighter.

If I told you my character was a Cleric/Mage/Thief would you try to do the same saying that I would really be a Cleric of Olidammarra / Wizard?

You could try a warpriest with arcane initiate. Clerics can be very powerful in melee, those with that paragon path especially so. I believe a melee cleric is one of their basic builds. Just have a good Str score and take weapon proficiency in whatever weapon you like, if it's one that's not available to clerics by default. And actually, since there isn't arcane spell failure anymore, you're getting even more benefit from your wizard spells.
 

Would all this "multiclassing or not" debate be a bit different if WotC just called these rules what they admittiedly are... Dual-classing?

Or would people say that these rules don't even do dual-classing well?

Just my random thought of the day ;)
 

Rechan said:
And you can bet your bottom dollar you'll be picking the best one of the other class's list, and getting the best of your first class's list for your old power.
I'm still not following.

You realize it's saying that if you replace a 5th level power in your primary class, it can only be replaced by a 5th level or lower power from your secondary class, even if you're higher level.

Assuming you realize that, you seem to be basing the usefulness of this feat on the complete lack of balance among powers of the same level. Is that right?
 

Bishmon said:
Assuming you realize that, you seem to be basing the usefulness of this feat on the complete lack of balance among powers of the same level. Is that right?
Now this doesn't make any sense to me. Huh?

And I'm not basing JUST the usefulness on cherry-picking. I see several aspects that are really great.
 


Rechan said:
Now this doesn't make any sense to me. Huh?
"You just cherry-picked the best power from a class's list, and you got to give away a weak power from yours."

My point is I'm not seeing how. The powers swapped are going to be of equal level, so how are you getting rid of a weak power and gaining a strong power? Wouldn't that be predicated on poor balance of class powers at equal levels?

I'm just trying to understand how you've gotten from point A to point B with this.
 

Because for whatever reason, even though they are mechanically balanced, some powers are probably going to be more appealing than others. Either due to their overall utility, satisfaction, or just how they appeal to a player.

So if you can pick let's say you can pick three powers from your class. You find two powers that appeal. But your options for that third, none of them look good to you.

With the feat, this lets you look at someone else's class list. And of those list, you can pick the most appealing to you off of that list.

That list is going to only get BIGGER, not only as you level, but as new books come out. You don't get to just look at YOUR first class's list of abilities, but your other class's too.

So you can pick the most appealing, satisfying, and useful abilities from two lists, not one.

To put it in 3e terms, let's say you're a 6th level cleric; you can cast say, 3 spells of 3rd level. But you only see two really good ones on the cleric list. Let's say that now you could pick a spell off the wizard's list, so you can pick the best 3rd level Arcane AND divine spells. All 3rd level spells are supposed to be equal with the other 3rd level spells, but we all know that some are better than others. Contagion doesn't hold a candle to searing light, etc.
 
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Would all this "multiclassing or not" debate be a bit different if WotC just called these rules what they admittiedly are... Dual-classing?

Or would people say that these rules don't even do dual-classing well?

Its neither.

In both traditional multiclassing and dual-classing, you have full access to all of a class' powers for a given level, not this ability or that. This is more like the 2Ed Players Option PC building rules.

Don't get me wrong- I've proposed something like this 4Ed multiclassing for 3.X- but as a supplement to, not a replacement for multiclassing.

To me this change smacks a bit of Babies & Bathwater™- tossing a pretty intuitive system to a something else entirely because of a few details some people don't like.

You don't like the 3.X "level penalties" for multiclassing? Ditch them. You don't like how some classes are nearly barred from multiclassing? Ditch that rule too.

You don't like the loss of spellpower attendant to multiclassing? To that I say "Tough"- I see no reason why someone who devotes part of their time and effort to being a spellcaster should be as mystically powerful as someone who devotes all their time to the arcane arts.
 


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