Voss said:Shazman, can you specify what they promised? You seem to have a precise idea of what it was, while I only seem to have a vague idea.
Anyway. This subsystem (whether you feel it should be called multiclassing or not), doesn't strike me as 'weak and lazy'. Its definitely different from the 3rd edition system, but I don't think thats a bad thing in its own right. (though, I should mention that I don't really think 3rd edition has anything of value) I'm not sure I like the one class restriction, but I'm also not sure more would be necessary for anything beyond a thought exercise. I'm pretty sure I can do what I want with it, and it doesn't break the game the way multiclassing can in 3rd edition, so I'm fairly satisfied.
Finally, if you don't like 4e, thats all well and good. Nothing bad happens to anyone if you don't. Personally, except for the fluff, I largely like it. The wizard is a bit naff, but the only thing I'd describe as bland is the temporal-cat-centaur thing, and various other legacy monsters that 3e is responsible for (goofy aberrations and the like) and the horde of not-quite-exactly-the-same monstrous humanoids that have built up since first edition.
They said that any combo of multiclassing works. But they eliminated multiclassing. It isn't being truthful to call the dabbling feats multiclassing. And you definitely can't do a three class combo with these new "mulitclassing" rules. If I promised that 4E would have a spellcasing system that was balanced and worked for everyone and then got rid of spellcasting alltogether, did I deliver what I promised? I think not.