rowport said:
Ari-
From my perspective, 3.5 was a poor multiclassing system, since it was clear that a 50/50 class split was *never* as powerful as a 100 core class (at least with any casting classes in the mix). You are very right that kludges like prestige classes and/or feats improved the situation but did not fully fix it. Most notably, Practiced Spellcaster is nearly a must-have feat to make it work.
I understand your point to be that 4e is as good or "arguably better" but I am still disappointed as I thought it would be *fixed* where clearly it is not. If anything, reverting back to "dabbling" instead of multiclassing (i.e. adding a dash of magic to your fighter instead of creating a fighter-mage) with a two-class maximum is a big step in the wrong direction.
As a few posters here have said, as has Buzz of my own home group, I might be happier playing HERO or GURPS again and just leaving D&D. That might be right. I guess I am bummed that I thought a clear design flaw should be fixed, not just marginalized as it is in this solution.
Do you really think that it is a "clear design flaw"? I mean, how do you define a character that is combining fighting with spellcasting, without him ending up overpowered compared to a character that focuses only on one of these two aspects?
How would you do it?
Even (or especially?) point-buy based systems do this - you have limited set of build points, and if you want to be create at swordmanship and sorcery, this will cost you. And most likely, it's suboptimal to not specialize in one area.
And, I am very puzzled why other options were rejected on multiclass solutions. The power curve in Bo9S maneuvers adjusted to multiclassing without the need for feat kludges. So do the skill-based Force powers in SWSE. I dunno. I just seems like this is the least-elegant option, not really much different than a 4e version of Practiced Spellcaster.
The skill based Force powers are probably not so greatly balanced. At low levels, you gain a significant starting boost, and at higher levels, your powers lose effectiveness, since defenses improve faster then skill bonus.
The Bo9S maneuver system wasn't that bad, I suppose. Their class identity wasn't very strong, though, and they didn't try to cover all core classes with them. Essentially, they were just "fightery" classes, and they didn't multiclass with spellcasters, either.
In the end, classes are supposed to represent archetypes. If you broaden the archetypes of a single class to much, you eliminate the advantages of having classes in the first place.
A real "Fighter-Mage" is an archetype. Why
not create a class for him?
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What wasn't discussed a lot in this thread yet is the fact that the multiclassing feats seem to be only part of multiclassing in 4E. At Paragon levels, you can choose to forgo paragon pathes and instead multiclass. Yes, it is relatively late in the career (comparing the levels 1-20 of 3E to the 1-30 of 4E, around the same time as picking a PrC in 3E), but it allows you to expand your multiclasing even further. Judging from the excerpt, you might get full access to a lot more class features by then. What I don't get yet is if you are also allowed to add a 3rd class, or are still constrained to a previous multiclass class.