gizmo33 said:Humans (and probably dwarves) are tool using creatures. IMO it's a bad idea to somehow think that it's sufficient to rely on DM blustering and guilt-trips to keep characters from acting intelligently. If a bag of rats, handful of pebbles, long stick, etc. is sufficient to cause some undesired effect in a rule then the rule is badly designed.
I don't agree. A rule is always a compromise between complexity and simplicity. A rule should be considered a bad design if the problem comes up fairly often. If you keep having to add rules for silly circumstances, then the ruleset will become too complex and too combersome. If you do not assume some level of sanity amongst your players, you will get rules that start looking like warning labels. "Don't use microwave in a bathtub", "Do not spray bug poison in eyes!". "Do not allow players to use a bag of rats".
JMHO
JesterOC