Thing is I think they are working it this way because they do not want to have to say 'x power does 1d8 fire, 1d8 thunder, 1d8 cold' they just say the damage and you can divide out the fraction when it comes up, which will probably me a minority of the time. Otherwise you are basically 'nerfing' resistances by only letting them work for pure damage. If I was a player under this rule I would always take the spell that did more than one type of damage and have an advantage that the monsters are not balanced for.Plane Sailing said:Generally interesting.
One thing that I don't particularly like and will strongly consider house-ruling
I've never liked that approach.
I'd like to consider that when a power is described as more than one type, the damage applies unless the resistance or immunity is available to BOTH damage types.
In the above example I'd like a power that deals 25 fire and thunder damage to do full damage to anyone unless they are resistant to fire AND thunder.
Just a personal quirk, and it might nor work out IRL, but I'm going to consider it.
Cheers
That's fine of course, house rules change the math, but I am not sure what what be gained in return.