Excerpt: Racial Benefits


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jeffhartsell said:
Looks like the half-elf can take human racial feats (check out the pre-gen). Also, IIRC the ranger has the Prime Shot class feature, which the half-elf warlock also picked up. So, it looks like the half-elf can poach a CLASS FEATURE and a power.

Nice catch on the feats, but I don't see the prime shot class feature on the ranger's character sheet. In any case, I'm glad that the half-elf, one of my favorite races back in the day, is getting a much needed power boost.
 

Fallen Seraph said:
I like these too, since they can show with character concept how closely they tie into your character.

If you grew up with your culture it makes sense to pick more racial feats then someone who grew away.

I am tempted actually to house-rule that non-Physically Different racial feats can be used by any race. If that character grew up within that races society, so the Weapon Proficiency for example be a good one.

Just make sure they only get to choose one culture (stacking the human action point feat and the axe damage feat for example).
 

Name Prerequisites Benefit

Action Surge Human +3 to attacks when you spend an action point

Dodge Giants Dwarf +1 to AC and Reflex against attacks of Large or larger foes

Dragonborn Frenzy Dragonborn +2 damage when bloodied

Dragonborn Senses Dragonborn Low-light vision, +1 to Perception

Dwarven Weapon Training Dwarf +2 damage and proficiency with axes and hammers

Eladrin Soldier Eladrin +2 damage and proficiency with longswords and spears

Elven Precision Elf +2 to reroll with elven accuracy

Enlarged Dragon Breath Dragonborn, dragon breath racial power Dragon breath becomes blast 5

Ferocious Rebuke Tiefling, infernal wrath racial power Push 1 square with infernal wrath

Group Insight Half-Elf Grant allies +1 to Insight and initiative

Halfling Agility Halfling, second chance racial power Attacker takes a –2 penalty with second chance reroll

Human Perseverance Human +1 to saving throws

Light Step Elf Add to overland speed of group, +1 to Acrobatics and Stealth

Lost in the Crowd Halfling +2 to AC when adjacent to at least two larger enemies
 

Yeah, lol. I would be tempted though, if say... We ever played a Immortals game, to allow them to drop old racial feats for new ones as they forget about the old culture and embrace a new one.

Though, I wonder... The Human one, that is more physical related not cultural. Now, the never give-up nature could be considered cultural... Or does it have more to do with a Humans physical tenacity, shall have to think about that.
 

I made a makeshift table to help visualize the Racial Feats (I don't know how to make a table with the forum codes... but if someone else does feel free to post it for me ;):

Racial Feats (Heroic Tier)

Name_________________Prerequisites______________________Benefit
Action Surge____________Human___________________________+3 to attacks when you spend an action point
Dodge Giants____________Dwarf____________________________+1 to AC and Reflex against attacks of Large or larger foes
Dragonborn Frenzy_______Dragonborn________________________+2 damage when bloodied
Dragonborn Senses_______Dragonborn________________________Low-light vision, +1 to Perception
Dwarven Weapon Training_Dwarf_____________________________+2 damage and proficiency with axes and hammers
Eladrin Soldier___________Eladrin____________________________+2 damage and proficiency with longswords and spears
Elven Precision__________Elf________________________________+2 to reroll with elven accuracy
Enlarged Dragon Breath___Dragonborn, dragon breath racial power_Dragon breath becomes blast 5
Ferocious Rebuke________Tiefling, infernal wrath racial power_____Push 1 square with infernal wrath
Group Insight___________Half-Elf_____________________________Grant allies +1 to Insight and initiative
Halfling Agility___________Halfling, second chance racial power____Attacker takes a –2 penalty with second chance reroll
Human Perseverance_____Human_____________________________+1 to saving throws
Light Step______________Elf________________________________Add to overland speed of group, +1 to Acrobatics and Stealth
Lost in the Crowd________Halfling____________________________+2 to AC when adjacent to at least two larger enemies
 
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Anybody noticed this:
Character Races said:
Ability Scores: Your character race gives you a bonus to a particular ability score or two.
I'm under the impression Human won't get two +2 bonus to any abilities, but only one.
 
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Shroomy said:
Nice catch on the feats, but I don't see the prime shot class feature on the ranger's character sheet. In any case, I'm glad that the half-elf, one of my favorite races back in the day, is getting a much needed power boost.

Check out the JPG of the ranger from the PHB photo taken at GAMA. It looks like the Ranger has Prime Shot in the class feature list, but it is a bit blurry.
 

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