Excerpt: Racial Benefits

wow elves get cruddy feats :( No bonus to damage with bows? I still am hopeing that their is a bonus of some sort with proficiency overlapping from race and class.
 
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I would seriously doubt this is a comprehensive list of Racial feats. Just a smattering of a few to cover the races and style of feats
 

Group Insight and Light Step are pure suck. Unless skills are massively improved in 4e for what they can do in combat, then these abilities are total fail. I see little reason to take these above other, far more powerful, feats.
 

Fallen Seraph said:
Yeah, lol. I would be tempted though, if say... We ever played a Immortals game, to allow them to drop old racial feats for new ones as they forget about the old culture and embrace a new one.

Though, I wonder... The Human one, that is more physical related not cultural. Now, the never give-up nature could be considered cultural... Or does it have more to do with a Humans physical tenacity, shall have to think about that.

Why try to pin it to culture or physique? It is the naute of humans to be tenacious just like it is the nature of rabbits to be fearful and it's in the nature of cats to pee on your sneakers.
 

Ozdec said:
I would seriously doubt this is a comprehensive list of Racial feats. Just a smattering of a few to cover the races and style of feats
Exactly. With the system they are describing I would expect to see at absolute minimum 3 racial feats per race in the Heroic Tier, but my gut says to expect more than that. Probably closer to 6-12 per race.
 

My first impressions? Not good. It seems to me that what they did is say "hey, lets take a bunch of those little bonuses, like +1 dodge against giants, make them feats people have to purchase, and then pat ourselves on the back for making races "important" beyond 1st level!"
 


Ozdec said:
I would seriously doubt this is a comprehensive list of Racial feats. Just a smattering of a few to cover the races and style of feats
This. It would seem silly not to give all races an equivalent number of feats, or at least have the selections of each race balanced against each otehr.


We're given a small taste and think it's the whole meal. There is more yet to come (not to mention Paragon and Epic tier feats...)
 

Falling Icicle said:
My first impressions? Not good. It seems to me that what they did is say "hey, lets take a bunch of those little bonuses, like +1 dodge against giants, make them feats people have to purchase, and then pat ourselves on the back for making races "important" beyond 1st level!"
Trebling your per-encounter, minor-action breath weapon's area of effect is a little bonus? +2 to hit and damage with weapons you're going to be using all the time? Sure, +1 AC/Reflex against Large opponents isn't as simple, but it's about another 5% mitigation against all AC and Reflex-aimed attacks, and a mitigation that can be expected to retain its value through the life of the PC, since defenses scale upward. Most of the bonii listed on the feats are not conditionally applied- they generally apply in all situations in which an action is relevant. That's the opposite of Dodge.
 

One thing I like specifically about one feat is:

Lost in the Crowd - Halfling - +2 to AC when adjacent to at least two larger enemies

When you combine this with:

Underfoot - Halfling, trained in Acrobatics - Move through spaces of Large or larger creatures

I could quite clearly see a Halfling running amok amongst a group of Large monsters.
 

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