Mouseferatu
Hero
Lizard said:I guess we differ here, as I tend to find mechanics inspiring.
Guess so. I might find a mechanic inspiring in so far as "Hey, that could be a cool way to take my character," but not beyond that.
As I see it, the flavor--be it printed or coming from the DM or players--is mostly the imaginative/storytelling stuff. The mechanics are how you implement the imaginative stuff.
I'm going to guess you hated LBB Traveller and the Hero System...
Not familiar with the former, but merely skimming through the latter has convinced me that I wouldn't play it unless--maybe--it was the only option besides no RP at all.
But I also must admit, I don't really even understand some of this argument. IME, it's no harder--literally no harder--to change "implied setting" flavor than it is to add flavor that's just not there. So to me, a slightly heavier implied setting can only be a good thing, as it provides material for beginners and/or those who want to use it, but it's no harder for world-builders to change "the Empire of Bael Turath" to "the Empire of Twenty-Three-Skiddoo" than it would be to add the name "Twenty-Three-Skiddoo" to a more generic "ancient tiefling empire."