It doesn't.GnomeWorks said:Why should wielding one weapon automatically get you one attack per turn?
It doesn't.GnomeWorks said:Why should wielding one weapon automatically get you one attack per turn?
An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can’t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.
UngeheuerLich said:Or a staff used as half staff can take advantage of holes in the defense on both parts of the enemy, as well as make a fast furry of blows, if the opponents lets his defense down (otherwise those flurries only hit your opponents staff and prepare a real hit)
FadedC said:Well it is worth noting that throughout history I don't believe there has ever been a fighting style in the real world that used two equal sized long blades. One might reasonably assume that there is a very good reason for this.
FadedC said:Well it is worth noting that throughout history I don't believe there has ever been a fighting style in the real world that used two equal sized long blades. One might reasonably assume that there is a very good reason for this.
Concept. They might not necessarily want the Nature-themed abilities.Mustrum_Ridcully said:I hope as much as anyone else that it will be easy to add additional two-weapon fighting powers to other characters, but I can live without it. If two-weapon fighting is my character shtick, why _not_ play a Ranger?
I've only D&D prices available for comparison, but I've got the impression that armor and horses are traditionally more expensive then weapons. And troops definitely managed to give their soldiers armor and horses. But they didn't create special "two-weapon fighting brigades". There might be a reason for it...Torchlyte said:I'm don't necessarily disagree, but expense would be a realistic hurdle in many cases.
FadedC said:Well it is worth noting that throughout history I don't believe there has ever been a fighting style in the real world that used two equal sized long blades. One might reasonably assume that there is a very good reason for this.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.