Aria Silverhands said:That is beyond lame. Fighters who've never had magical training whatsoever shouldn't be able to identify magical poop, let alone the properties and effects of a magical item. Sure, they can feel the balance of a sword is better and that it fits their hand perfectly, but anything beyond that should require a person trained in arcane knowledge.
Fair enough if that is your thing, easily sorted for campaign. Arcana (or religion, or others maybe) DC 10+1/level to get the propertiesAria Silverhands said:Why would it burst into flame without the proper mental command to do so? It requires a free action to activate, which to me, says that the pc must consciously decide to activate the weapon. Thus it requires something to do so. Maybe it's a mental or spoken command word, "FLAME ON!" or a hidden ring to twist or something. It should be the same thing for all characters though. You shouldn't make the flaming sword a physical activation just because the fighter uses it whereas the wizard would use arcana to discover the mental command word.
Honestly? Part of it I think is because of this:Andor said:Huh. I'm not certain I follow the logic behind making the magic weapons add ons do more damage on crits, but add squat to routine use of the weapon. It seems to be deliberately adding back the "swingyness" whose removal seemed to be a major design goal of 4e.
Andor said:Huh. I'm not certain I follow the logic behind making the magic weapons add ons do more damage on crits, but add squat to routine use of the weapon. It seems to be deliberately adding back the "swingyness" whose removal seemed to be a major design goal of 4e.
keterys said:Speaking of swingy. +6 Vicious Greataxe (high crit weapon) does, at least if I understand things correctly, +9d12 damage on a crit. Yowza.