Isn't the point of a low-magic game to make things a little more mundane? Just give them the bonuses, that's all they really need.Rechan said:Okay.
Levels 1-5: +1
Levels 6-10: +2
Levels 11-15: +3
Levels 16-20: +4
Levels 21-25: +5
Levels 26-30: +6
I the DM can say "I don't want you to have to cart around a weapon/armor/neckslot item; you all get your magical item bonus for your appropriate level for free, as a typical bonus". This is an option if you want a low-magic game, or if you're like me, you don't want item dependency, and think wondrous items are the REAL "Magical Items"...
Then how would I handle weapon/armor/neckslot powers/stats? Because regardless of the necessity of a +x item, the abilities that they grant are cool and players are going to want those. But if you're giving them the bonus for free, what about the item abilities?
Should they be achieved via quests, granting a PC to just endow the weapon they have with those abilities? Should they manifest (i.e. the player keeps the same weapon he did when he was at 1st level, it just develops different abilities as he adventures)?
T
See, I don't want "Low magic".Daeger said:Isn't the point of a low-magic game to make things a little more mundane? Just give them the bonuses, that's all they really need.
It's a flaw. It's a flaw because of player perception. Which below is more appealing to you?Terwox said:You just stated that which is beautiful about 4e.
This is a feature, not a flaw. If you want to add restrictive fluff, by all means, please do! I'm sure I will be adding some of my own. In 3e I spent a lot of time trying to make things less restrictive, Unearthed Arcana, etc... 4e looks to be the opposite, which is fantastic.
That was covered in previous editions. The DM merely adds the +2 magic bonus behind the scenes until the character figures it out. I don't have a problem with telling players the magical bonus of the weapon, if it's an obviously magical weapon, but triggered effects and the like shouldn't be allowed until something specific triggers it. Like the right command word or identifying the item.Kzach said:And it's even lamer that a fighter can swing about a magical sword and not get any benefit from it until someone tells him, "It's a +2, flaming sword."
It's my setting and I'm the DM. WotC should have written the rules to be a little less "THIS IS THE DEFAULT WAY" and more ambiguous, making sure people new to rp gaming learn that it's the DM's rules that matter.Thaumaturge said:I disagree with the bolded word. Your assumptions and the things you require force your hand.
Oh, you could, you know, say, "yes".
Aria Silverhands said:It's my setting and I'm the DM. WotC should have written the rules to be a little less "THIS IS THE DEFAULT WAY" and more ambiguous, making sure people new to rp gaming learn that it's the DM's rules that matter.
By RAW, it can show up as early as level 21 thoughLurker37 said:Another point of note is that the Holy Avenger is now an epic weapon, and a mid-to-late tier one at that.
It's my setting and I'm the DM. WotC should have written the rules to be a little less "THIS IS THE DEFAULT WAY" and more ambiguous, making sure people new to rp gaming learn that it's the DM's rules that matter.
Aria Silverhands said:It's a flaw. It's a flaw because of player perception.